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Magic
the Gathering |
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You
are a Planeswalker: In Magic: The Gathering, a
planeswalker is a powerful mage who is able to travel across
the planes of existence. There are infinite worlds across
the Multiverse, and planeswalkers are unique in their
ability to move from one world to the next, expanding their
knowledge and power through the experiences they collect
there. One in a million sentient beings are born with “the
spark,” the ineffable essence that makes an individual
capable of becoming a planeswalker. Of those born with
“the spark,” even fewer “ignite” their spark,
enabling them to realize their potential and travel the
planes. Most planeswalkers have their spark ignited as the
result of a great crisis or trauma, but every awakening is
different. A near-death experience might ignite a
planeswalker’s spark, but so could a sudden, life-changing
epiphany or a meditative trance that enables the mage’s
grasp of some transcendent truth. There are as many such
stories as there are planeswalkers. The Magic
game has five colours of spells and five types of basic
lands. For example, red spells have
in their costs, and tapping (turning) a Mountain gives you
that you can spend to play spells. Each colour specializes
in certain kinds of effects. It's up to you whether to
master one colour or all five. These five colours are as
follows...
Black:
Death, ambition, and darkness are the stock and trade of
black mages. Black mana comes from dank swamps, where
things fester and rot. Shadowy wastelands, haunted
catacombs, and fetid bogs are all prime sources of black
mana. Black is the colour of death, fear, and amorality,
these are the twisted values of the darkness. Black magic is
powerful and easy to wield, but it comes with a high price.
Black mages are self-centred and self-serving. They will do
anything to get power, no matter what the cost. Black mana
offers a host of gruesome spells. Black magic can unearth
the dead from their graves and make them walk again. It can
spread a pestilence across the landscape and drain the life
from all who live there. Black spells can curse victims in
horrible and enduring ways. They can warp the mind, poison
the land, and kill creatures instantly. But the price is
high and the risks are many. At their best, black mages are
ambitious and unashamed. At their worst, they are enslaving
and devouring. Undead skeletons and ghouls,
unspeakable horrors, and diabolical demons are native to
places of black mana, and they're as self-serving and
treacherous as the mages who control them. Black magic isn't
limited to these abominations, though, death-cultists and
secret societies of assassins carry out black mages'
nefarious plans under cover of darkness. Black mages control
the most horrifying of creatures, but always at a price.
Examples of black spells are tendrils of corrupting shadow,
command over the undead, and projection of crippling
nightmares into the minds of enemies.
Blue:
Knowledge, manipulation, wind, and wave: These are the blue
mage's tools. Islands provide blue mana—the magic of
the deep sea and the endless sky. Blue magic is about
deceit, logic, and illusion. To a blue mage, information and
knowledge are paramount. Blue mages want to know everything,
and they'll go to any lengths to do so. When a blue mage
fights, tidal waves crash against rocky cliffs, the wind
whips out of stormy skies, and an enemy's spells fail as
their creatures vanish into thin air. Blue magic is
reactive, calculated, and methodical. Its strength lies in
patience and intelligence. Blue mages work behind the
scenes, scheming and stealing secrets. They control their
environments completely before making a move. Blue spells
and abilities focus on prediction and illusion. Blue is also
the colour of technology and artifice. At their best, blue
mages are inventive and progressive. At their worst, they
are manipulative and treacherous. Blue-aligned creatures try
to deceive their opponents or trick them into using magic in
a way they didn't intend. Blue-aligned creatures often
confuse, disguise themselves, or steal things from their
enemies. Blue mages call wizards and weird beasts of the air
and oceans to serve them. They summon crafty sphinxes,
ferocious drakes, and elusive sprites. Titanic leviathans
surface from the depths of the ocean to do their bidding.
Examples of blue spells include crashing waves, whirlpools
of Æther, and even manipulations of time itself.
Green:
Strength, ferocity, and life: These are the values that
sustain the green mage. The teeming forests overflow with
green mana, the pulse of nature. Green magic is about
growth, life, and brute force. When a green mage fights,
massive creatures crash through the undergrowth, animals
enlarge to gargantuan size, and wounds close before blood
spills onto the ground. Green mages understand that
the world obeys the law of the jungle, everything is either
predator or prey. Green mages do what they can to accelerate
and protect nature: jungles expand, artifacts crumble, and
creatures regenerate themselves. For green mages, even the
plants become lethal weapons. At their best, green mages are
instinctual and adaptive. At their worst, they are savage,
unthinking, and predatory. Green mages summon a huge variety
of creatures, from forest-dwelling animals to territorial
elves and awe-inspiring behemoths. Some green creatures are
living wellsprings of mana; others overrun their foes in a
mighty rush of ferocious power. From towering nature
elementals to carnivorous wurms, green creatures are the
biggest and mightiest around. Examples of green spells
include wild, lush growth, sudden predatory hunger, and the
might of an entire stampede.
Red:
Freedom, fire, and impulse are the lifeblood of every red
mage. Red mana flows from rugged mountain ranges,
rocky crags, and the fiery heart of volcanoes. Red magic is
about fury and passion. When a red mage fights, lightning
arcs across the blood-red sky, lava erupts from the earth,
and flash fires consume the land. Red mages can channel
their wild emotions to raze a city or to harness flames into
deadly weapons. Red mages have no patience for talk or
subtlety. They act quickly and recklessly. With red mana, a
mage controls the power of fire and earth. Red mages scorch
their enemies with fireballs or call down electricity from
the sky. They can rattle the foundations of civilizations
and destroy the land itself. At their best, red mages are
dynamic, passionate, and unbound. At their worst, they are
short sighted, temperamental, and destructive. Red-aligned
creatures are warlike, frenzied, and dangerous. Red mages
summon mighty dragons to dominate the skies. They send
hordes of bloodthirsty barbarians or rampaging goblins to
lay waste to their enemies. They also channel mystical
energy and summon fire elementals of merciless power and
destruction. Red creatures rage across the landscape cutting
down anything that stands in their way. Examples of red
spells include rains of meteors, searing bolts of lightning,
and huge gouts of flame.
White:
Order, protection, light, law: These are white magic's
values. White mana comes from sprawling plains, sunlit
savannahs, and windswept meadows. In Magic, white is the colour
of law, order, and structure. White magic heals and protects
and is often a force for justice and honour. When a white
mage fights, legions of troops thunder across the
battlefield with their banners held high. Enemy hordes are
routed outside the gates of a castle. When white unleashes
its wrath, the battlefield is cleansed of all life. White
mages achieve balance through strategy and organization. For
white mages, society is more important than the individual.
They build strong defences, rally the troops, and protect
their allies. White magic heals injured soldiers so they can
answer the call of battle again and again. White mages amass
enormous armies, but sometimes a single, awesome champion is
necessary to teach the enemy a lesson. At their best, white
mages are self-sacrificing and moral. At their worst, they
are uncreative and even authoritarian. Examples of white
spells include cleansing and healing magic, blinding light,
and devastating waves of purifying energy.
   
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Magic: The Gathering Merchandise |
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Dark
Ascension
- Innistrad has been overrun by creatures of the
night. Vampires, werewolves, and zombies run wild across the
land. While the forces of good struggle to hold back the
threat, villagers cower behind walls and pray for the
morning light. In this nightmare world of monsters and dark
magic, only the most powerful Planeswalkers will survive.
Dark Ascension features 158 black-bordered cards, including
randomly inserted premium versions of all cards in the set.
It is available in booster packs, intro packs, and fat
packs. And as with Innistrad, Dark Ascension brings
double-faced cards to Magic.
Booster packs $5.50
each,
60 card intro packs featuring Swift Justice (White/Red),
Relentless Dead (Blue/Black),
Dark Sacrifice (Black/White), Monstrous Surprise (Red/Green) and
Grave Power (Green/Blue) $18.00
each.
Fatpacks
$55.00
each. All available 3rd February 2012.

   
Premium
Deck Series: Graveborn
- Legions of corpses await your sinister commands. This
60-card, all-foil deck entombs, exhumes, and reanimates some
of the most powerful Magic creatures from all five colors of
mana. Harvest your graveyard for an assortment of these
face-beaters as you walk over a field of bones to claim your
victory. Premium Deck Series: Graveborn
will be available world-wide in English only, and will have
a limited print run. Each card will be a black bordered foil
and tournament legal. This means that these cards are legal
for use in any tournaments where the original printings are
still legal. $50.00
each.

   

Innistrad
- Horror Lurks Within Innistrad is a plane of menace and
dread where every creature hides a darker aspect. Here,
hedonistic vampires stalk the shadows to quench their
thirst, and the full moon can transform a simple villager
into a savage werewolf. Best to huddle inside, Planeswalker,
lest the horrors of this world rend you limb from limb.
Innistrad includes 264 black-bordered cards, including
randomly inserted premium versions of all cards in the set.
It is available in booster packs $5.50
each,
60 card intro packs featuring Spectral Legions (White/Blue),
Eldritch Onslaught (Blue/Red), Deathly Dominion
(Black/Green), and Repel the
Dark (Green/White) $18.00
each. Whilst
Carnival of Blood (Red/Black)
are
$25.00
each. Event Decks $35.00
each.

   


The leonin Ajani Goldmane scours the shards
of Alara with a single thought in mind: revenge. Filled with
rage at the murder of his brother,
Jazal, Ajani searches for his killer. Leaving no stone
unturned, his wrath grows along with his power as a
Planeswalker, leading him to an ultimate showdown with the
Multiverse's master manipulator. Nicol Bolas is beginning to
feel effects of the eons of time and knows it will take the
mana of an entire plane to rejuvenate his ancient power and
set his new schemes in motion. As he expertly maneuvers the
pieces of his interplanar game into place, he encounters an
indomitable will bent on retribution. The battle of Alara's
Maelstrom is in your hands. Determine the fate of an entire
plane and the outcome of an epic conflict between two rival
Planeswalkers. Each of the cards in the two 60-card decks
will be black-bordered and tournament legal. This means that
these cards are legal for use in any tournaments where the
original printings are still legal.
$30.00 each.
   

Magic 2012 (M12) -
The Magic: The Gathering game expands every
year, introducing new worlds filled with deadly perils,
ancient adversaries, and fantastic new adventures. At its
center is the Magic core set, the game in its purest form:
evocative spells, menacing creatures, and infinite
possibilities. But even at its core, the experience is
ever-changing. The Magic 2012 core set boldly continues this
tradition. Magic: The Gathering 2012 Core Set features 249
black-bordered cards, including randomly inserted premium
versions of all cards in the set. It is available in booster
packs $5.50
each, 60 card intro packs featuring
Sacred Assasult (Green/White), Grab for Power (Black/Blue),
Mystical Might (Blue/White), Entangling Webs (Green/Red),
and Blood and Fire (Red/Black)
$18.00
each. Event Decks: Illusionary Might (Blue) $35.00
each.

   
New Phyrexia
- It
came not in the form of a noble struggle, a fair contest of
warriors clashing will against will, but as a wave of
unstoppable slaughter. Mirran partisans resisted bravely,
using their wits and magic to fend off the onslaught that
originated from inside their own world.But
their efforts were for naught. Phyrexia is victorious.
Mirrodin now goes by a different name: New Phyrexia.
Available in booster
packs $5.50
each, 60 card Intro Packs: Featuring Artful Destruction (Green/White),
Devouring Skies (Blue/Black),
Ravaging Swarm (Green/Blue), Feast of Flesh (Black/Red) and
Life for Death (White/Red) $18.00
each. Event Decks: Rot From Within and War of Attrition $35.00
each.

   

Mirrodin Besieged -
In the Mirrodin Besieged set, the Phyrexian
assault on the metallic plane of Mirrodin intensifies. The
Mirran resistance rallies to survive and overcome. Both
sides bring the full might of their arsenals to bear. Not
only does this set have more of what made the Scars of
Mirrodin set great: incredible artifacts, poison, Equipment,
Myr: but it also has some innovative and deadly new tricks.
And again, nearly every card in the set has a symbol of its
allegiance in its text box. As the fate of one world hangs
in the balance, Magic players in our world get to enjoy all
the wicked weapons this war has to offer. Which side has
earned your allegiance? Available in booster
packs $5.50
each, 60 card Intro Packs: Featuring Path of
Blight (Green/White), Doom Machine (Blue/Black), Mirromancy
(Red/Blue), and Battle Cries (White/Red) $18.00
each.
 
   

Scars of Mirrodin -
The Corrosion Begins
The metal plane of Mirrodin shines under the
light of five suns ... but it’s now tarnished by the deadly
scourge known as Phyrexia. As you travel this threatened
land, you know a conflict is brewing. Dark forces have begun
to assemble. Which side will you command?
Available in booster
packs $5.50
each, 60 card Intro Packs
with booster Featuring Phyrexian Poison, Myr of Mirrodin,
Metalcraft, Deadspread, and Relic Breaker $18.00
each.

   
Commander -
Magic: The Gathering Commander will consist
of five different 100-card singleton decks. To continue the
tradition of oversized cards associated with our multiplayer
releases, each deck will also include three premium
oversized legendary commander cards that can be used in lieu
of the normal versions of the cards (which are also in the
deck). The 51 new cards will be legal in Eternal formats
(that's Vintage and Legacy), but they will not be legal in
Standard, Extended, or Block Constructed. The Magic: The
Gathering Commander decks will each be three "wedge" colors
with corresponding new commanders. "Wedge" is a term we use
for three-color combinations consisting of an allied pair
and their shared enemy. Examples of famous "wedge" cards are
Lightning Angel (  )
and Doran, the Siege
Tower (  ).
These combinations have been woefully short-supplied on
legendary creatures, so each deck contains the corresponding
Planar Chaos Dragon (such as
Intet, the Dreamer) as well as two new
legendary commanders in those colors, plus oversized foil
versions of all three. Named as follows Heavenly
Inferno / Mirror Mastery / Counterpunch / Political Puppets
/ Devour For Power.
$45.00
to $50.00 each.

   

Deck
Builder's Toolkit - Jump-start your collection
with 285 battle-tested cards, perfect for building several
different decks! This box also includes a guide containing
dueling tips and expert advice on how to custom-build the
deadliest and most effective decks possible! And since no
two Toolkits are the same, you and an opponent can each pick
one up and then duel for the right to say, "Here I Rule!"
Each box contains:
125 semi-randomized cards suitable for
building several different Magic decks, Four 15-card booster
packs from a variety of recent Magic: The Gathering sets,
100 basic land cards to help you cast your spells, a Deck
builder’s guide with tips about building the best Magic
decks, a
Magic "learn
to play" guide, and Full-art reusable card storage box $30.00
each.
  
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