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     D&D
Role-Playing Game Starter Set -
The best way to start
playing the 4th Edition Dungeons & Dragons Fantasy
Roleplaying Game. Designed for 1–5 players, this boxed game
contains everything needed to start playing the Dungeons &
Dragons Fantasy Roleplaying Game, including rules for
creating heroes, advice for playing the Dungeon Master, a
solo play adventure, and group-play adventure content.
Learning the game has never been so easy! Several different
character races (dwarf, elf, halfling, and human) and
classes (cleric, fighter, rogue, and wizard) are presented,
along with powers for each race and class. Game components:
32-page book for players, with rules for character creation and a
solo adventure, a 64-page book for Dungeon Masters, with the
rules of the game, advice on how to run the game, and
adventure content, 2 sheets of die-cut tokens for characters
and monsters, cardstock character sheets and power cards, a
double-sided dungeon map and 6 polyhedral dice.
$25.00
each.
Player's
Handbook - Presents the official Dungeons &
Dragons role-playing game rules as well as everything a
player needs to create D&D characters worthy of song and
legend: new character races, base classes, paragon paths,
epic destinies, powers, magic items, weapons, armour, and
much more. With quick and easy play, the improved page
layout and presentation enables new and established players
to understand and learn the 4th Edition D&D rules
quickly. $45.00
each.
Player's
Handbook 2 - Expands the range of options available
to D&D players with new classes, races, powers and other
material. This book builds on the array of classes and
races presented in the first Player's Handbook, adding both old
favourites and new, never-before-seen options to the game. The
book adds a new power source for 4th Edition D&D: classes
using the new primal power source include the barbarian and the
druid. $45.00 each.
Player's
Handbook 3 -
Expands the range of options
available to D&D players with new classes, races, powers,
and other material.
This book builds on the array of classes and
races presented in the Player's Handbook and Player's
Handbook 2 core rulebooks, presenting old favorites and new,
never-before-seen options to the game. Player's Handbook 3
also adds the psionic power source to the 4th Edition D&D
game, along with several new classes that harness this power
source. $45.00
each.
Players Strategy Guide -
Is aimed at D&D players who
crave the envy of their gamer peers. If you want a character
that’s jaw-droppingly cool, this book is for you. It
provides tips and tricks for optimizing your D&D characters,
to make them more awesome and fun to play at the game table.
In addition to character optimization tips and player
advice, this book includes entertaining sidebar essays
written by celebrity gamers and a distinctive comic art
style unlike other books in the D&D game line. $25.00
each.

Castle Ravenloft
Board Game -
Evil lurks in the towers
and dungeons of Castle Ravenloft, and only heroes of
exceptional bravery can survive the horrors within. Designed
for 1–5 players, this board game features multiple
scenarios, challenging quests, and cooperative game play.
Castle Ravenloft
includes the following components:
40 plastic heroes and monsters, 13 sheets of interlocking cardstock
dungeon tiles, 200 encounter and treasure cards, Rulebook,
Scenario book, and a 20-sided die. $90.00
each.
     Dungeon
Master's Guide - The Dungeon Master’s Guide
gives the Dungeon Master helpful tools to build exciting
encounters, adventures, and campaigns for the 4th Edition
Dungeons & Dragons role-playing game, as well as advice
for running great game sessions, ready-to-use traps and
non-player characters, and more. In addition, it presents a
fully detailed town that can serve as a starting point for
any D&D game. $45.00
each.
Dungeon Master's
Guide 2 -
This core rulebook for the Dungeons & Dragons
Role-playing Game features advice and rules for Dungeon
Masters of all levels of experience, with a particular focus
on running adventures and campaigns in the paragon tier
(levels 11–20). It includes advanced encounter-building
tools (including traps and skill challenges), storytelling
tips to bring your game to life, new monster frameworks to
help you craft the perfect villain, example campaign arcs, a
comprehensive look at skill challenges, and a detailed “home
base” for paragon-tier adventurers—the interplanar city of
Sigil. $45.00
each.
Monster
Manual - The Monster Manual presents more than
300 official Dungeons & Dragons role-playing game
monsters for all levels of play, from Aboleth to Zombie.
Each monster is illustrated and comes with complete game
statistics and tips for the Dungeon Master on how best
to use the monster in D&D encounters.
$45.00 each.
Monster
Manual 2 - This core rulebook presents hundreds
of monsters for your D&D campaign. Classic
monsters such as centaurs and frost giants make their first
4th Edition appearance here. In addition, this book includes
scores of new monsters to challenge characters of heroic,
paragon, and epic level. $45.00 each.
Monster Manual 3 -
Iconic monsters for your D&D
campaign. This core rulebook packs in over 200 new monsters
to menace D&D player characters. Classic monsters such as
the derro, the mimic, and Lolth (Demon Queen of Spiders)
make their first appearance here. In addition, this book
includes scores of new monsters to challenge characters of
heroic, paragon, and epic level, including deadly
catastrophic dragons!
$45.00
each.
     
Character
Record Sheets - The official character sheets for
the 4th Edition Dungeons & Dragons role-playing game.
Encased in a handy pocket folder, these official Dungeons
& Dragons character sheets contain all the
information players need to build, run, and track their 4th
Edition D&D role-playing game characters. Each character
sheet is designed for optimal playability. $15.00
each.
Dungeon
Master's Screen - The official screen for 4th
Edition. This four-panel screen features new
full-colour artwork and allows Dungeon Masters to keep their
campaign notes and die rolls private, without blocking their
view of the game table. Easy to reference rules and tables
appear on the inside panels of the screen, and comply with
the rules in the 4th Edition Dungeons & Dragons Game
core rulebooks. $20.00
each.
Dragon Magazine Annual 2009
- This book collects the best Dragon magazine content from
the past year into one easy-to-reference source. The
articles contained herein provide exciting character options
for players as well as inspiration and campaign-building
support for Dungeon Masters. All of this material is 100%
official and suitable for any D&D game. In addition to the
compiled articles, the book contains never-before-seen notes
from the designers, developers, and editors that take you
behind the curtain, offering a firsthand glimpse into the
origin and evolution of each article. $40.00
each.
Dungeon Annual 2010 -
A collection of D&D
adventures from the pages of Dungeon magazine.
This official D&D supplement gathers a year’s worth of
adventures published in Dungeon magazine into one
easy-to-reference source. The adventures contained herein
provide hundreds of hours of play, and each of them fits
easily into a Dungeon Master's existing D&D campaign.In
addition to the compiled adventures, this book contains
never-before-seen notes from the designers, developers, and
editors that take you behind the curtain, offering a
firsthand glimpse into the origin and evolution of each
adventure. $40.00
each.
Player's Handbook Races - Dragonborn -
If you want to play the
ultimate dragonborn hero, this book is for you!
This
expansion of the Player's Handbook core rulebook explores
the mysteries of the dragonborn. It presents D&D players
with exciting new options for their dragonborn characters,
including unique racial feats, powers, paragon paths, and
epic destinies. This book also includes ways to flesh out
your dragonborn character’s background and personality.
$15.00
each.
Player's Handbook Races - Tieflings
- This
expansion of the Player’s Handbook core rulebook
explores the infernal secrets of the tieflings. It presents
D&D players with exciting new options for their tiefling
characters, including unique racial feats, powers, paragon
paths, and epic destinies. This book also includes ways to
flesh out your tiefling character’s background and
personality.
$15.00
each.
    
Adventurer's Vault - This supplement for the Dungeons &
Dragons game presents nearly a thousand magic items,
weapons, tools, and other useful items for your D&D
character. Whether you’re a player looking for a new piece
of equipment or a Dungeon Master stocking a dragon’s
hoard, this book has exactly what you need. The book
features a mix of classic items updated to the 4th Edition
rules and brand-new items never before seen in D&D. $40.00
each.
Adventurer's
Vault 2 - This supplement for the D&D game
presents hundreds of magic items, including legendary
weapons and artefacts. Whether you're a player looking for a
new piece of equipment or a Dungeon Master building a
dungeon hoard, this book has exactly what you need. $40.00
each.
Manual
of the Planes - The planes have always
been a place of great mystery and danger in the Dungeons
& Dragons Role-playing Game, and the new array of planes
debuting in 4th Edition continue that grand tradition. Home
to gods and devils, demons and genies, fey and titans, these
strange dimensions offer unlimited adventure opportunities
for Dungeon Masters and their players. Manual
of the Planes explores the many planes introduced in the 4th
Edition Dungeon Master’s Guide. This useful travel guide
also comes in handy for players seeking to battle demons,
devils, elementals, and other iconic D&D monsters native
to the planes. $40.00
each.
The Plane Below - Secrets of the
Elemental Chaos -
A hotbed of adventure opportunities awaits you in the
roiling maelstrom of the Elemental Chaos—a plane of titans,
elementals, genies, slaads, and demons. This game supplement
builds on the overview of the Elemental Chaos presented in
the Manual of the Planes game supplement and explores the
tumultuous plane is greater detail. From the City of Brass
to the githzerai monastery of Zerthadlun to the spiralling
depths of the Abyss, adventure lurks behind every lava
waterfall, across every icy battlefield, and beyond every
raging lightning storm. This game supplement describes the
Elemental Chaos in detail, featuring key locations
throughout the plane. It also presents a multitude of new
monsters, mighty primordial's, and powerful demons, as well
as adventure hooks, encounters, hazards, and everything
Dungeon Masters need to make the Elemental Chaos a featured
setting in their campaigns. $40.00
each.
The Plane Above: The Secrets of the
Astral Sea - On
the Astral Sea, characters face off against angels, devils,
githyanki, and even the gods and their exarchs while
exploring dungeons, raiding astral galleons, and
establishing themselves as demigods. This game supplement
builds on the overview of the Astral Sea presented in the
Manual of the Planes game supplement and explores the
heavenly plane in greater detail. From the cavernous layers
of Nine Hells to the dark dungeons of Tytherion, adventure
awaits in every astral dominion and on the vast, uncharted
sea that stretches between them. This game supplement
describes the Astral Sea and key locations throughout the
plane. It also presents a multitude of new monsters, as well
as adventure hooks, encounters, hazards, and everything
Dungeon Masters need to make the Astral Sea a featured
setting in their campaigns. $40.00
each.
    
Draconomicon
Chromatic Dragons - Describes several varieties
of dragons, including red, blue, green, black, and white
dragons, as well as three new chromatic dragons. This
sourcebook gives details of each dragon’s powers, tactics,
myths, lairs, servitors, and more. In addition, this book
provides new information about draconic nations and
organizations and how chromatic dragons fit into the D&D
game. Wide-ranging story and campaign elements in the book
give DM's ready-to-play material that is easily incorporated
into a game, including adventure hooks, quests, and
pregenerated treasure hoards. $55.00
each.
Draconomicon Metallic Dragons
- Describes several varieties of dragons, including gold,
silver, copper, iron, and adamantine dragons. It also
introduces several other kinds of metallic dragons suitable
for any D&D campaign. This supplement presents dragons both
malevolent and benign, and gives details on each dragon’s
powers, tactics, myths, lairs, servitors, and more. In
addition, this book provides new information about the roles
that metallic dragons fill in a D&D game. Story and campaign
elements in the book give Dungeon Masters ready-to-play
material that is easily incorporated into a game, including
adventure hooks, quests, encounters, and pre-generated
treasure hoards. $55.00 each.
Open
Grave: Secrets of the Undead depicts a host of
new undead, including new varieties of zombies, wraiths,
skeletons, ghouls and vampires. Open Grave also introduces
several completely new types of undead, such as moongaunts,
forsaken shells and death oozes, to name a few. This
sourcebook also provides information about undead origins,
tactics, myths, lairs, behaviours and more. Open Grave also
gives DM's ready to play material such as undead templates,
power substitutions and statistics for unique undead such as
Acererak and Vecna! $40.00
each.
Underdark -
No realm in the D&D world
stirs the imagination like the Underdark. This vast
subterranean domain holds thousands of adventure
possibilities and myriad threats, including drow, mind
flayers, dragons, and worse! Entire campaigns can unfold in
its depths, and its rewards are boundless. Underdark
contains everything a Dungeon Master needs to run adventures
or campaigns set in the vast underworld of his or her D&D
campaign, including new monsters and hazards, ready-to-play
encounters, monster lairs, and detailed information on
various dark-dwelling "movers and shakers."
$40.00
each.
Demonomicon -
Presents the definitive
treatise on demons and their masters, the demon lords.
Whether you’re looking to introduce demons into your D&D
campaign or plunge your heroes into the heart of the Abyss,
this book has something for you! More than just a maelstrom
of chaos and corruption, the Abyss is an exciting D&D
adventure locale for paragon- and epic-level heroes to
explore. Within its many layers lurk powerful demon lords
and fiendish hordes eager to be unleashed upon unsuspecting
worlds. This tome brings demons into the world of D&D,
updates classic demons to 4th Edition, provides statistics
for various demon lords, and introduces dozens of new
horrors from the abyssal depths. It gives Dungeon Masters
ready-to-use encounters and mechanics to make demons
exciting elements in their home campaigns.
$55.00
each.
      Martial
Power - Is the first of a line of player-friendly
supplements offering hundreds of new options for D&D
characters. This tome focuses on the martial heroes:
characters that rely on their combat talents and keen wits
for survival. This book provides new archetypal builds for
the fighter, ranger, rogue, and warlord classes, including
new character powers, feats, paragon paths, and epic
destinies. $40.00
each.
Martial Power 2 -
New options for fighters,
rangers, rogues, and warlords.
Sharpen your sword and tighten your bow! This must-have book
is the latest in a line of player-friendly game supplements
offering hundreds of new options for D&D characters,
specifically focusing on martial heroes. It provides new
archetypal builds for fighters, rangers, rogues, and
warlords, as well as new character powers, feats, paragon
paths, and epic destinies. $40.00
each.
Arcane
Power - Is the latest in a line of player-friendly
supplements offering hundreds of new options for D&D
characters. This tome focuses on the arcane heroes: characters
who wield strange and mysterious spells and rely on their
mastery of magic for survival. This book provides new
archetypical builds for the wizard, warlock, sorcerer, bard, and
swordmage classes, including new character powers, feats,
paragon paths, and epic destinies. $40.00
each.
Divine
Power - This must-have book is the latest in a
line of player-friendly game supplements offering hundreds
of new options for D&D characters, specifically
focusing on heroes who draw power from divine forces. It
provides new archetypical builds for the cleric, paladin,
invoker, and avenger classes, including new character
powers, feats, paragon paths, and epic destinies. It also
includes rules for divine domains.
$40.00
each.
Primal Power -
Take a walk on the wild side! This must-have book is the
latest in a line of player-friendly game supplements
offering hundreds of new options for D&D characters,
specifically focusing on heroes who draw power from the
spirits that preserve and sustain the world. It provides new
archetypal builds for barbarians, druids, shamans, and
wardens, including new character powers, feats, paragon
paths, and epic destinies. $40.00
each.
Psionic Power -
A
D&D supplement that explores the psionic power source in
more detail. This supplement presents hundreds of new
options for D&D characters, specifically focusing on heroes
who channel the power of the mind. It provides new builds
for the ardent, battlemind, monk, and psion classes,
including new character powers, feats, paragon paths, and
epic destinies. $40.00
each.
       
H1
- Keep of the Shadowfell - The town of
Winterhaven stands watch over a ruined keep that was once a
bastion of good in the realm. This keep overlooks the Shadow
Rift, a dark scar in the world that was once a gateway to
the Shadowfell but has been dormant for many years. Now, an
evil cleric of Orcus, Demon Lord of the Undead, seeks to
re-open the gate, and the only thing standing in his way is
a small yet determined band of heroes. Keep on the
Shadowfell is an exciting Dungeons & Dragons adventure
designed for characters of levels 1–3. It includes three
double-sided poster maps suitable for use with D&D
Miniatures. $25.00
each.
HS1 - The
Slaying Stone -
The tiefling empire of Bael
Turath crumbled long ago, but the ruins of its ancient
cities remain. Lost within one such ruin is a powerful relic
called the Slaying Stone, and brave heroes must retrieve it
before it falls into the hands of their enemies!
This
standalone D&D adventure is designed for 1st-level
characters and can be easily inserted into any D&D campaign.
$20.00
each.
H2
- Thunderspire Labyrinth - Beneath Thunderspire
Mountain lies a sprawling network of mazes, tombs, and
caverns collectively known as the Labyrinth. In recent
years, this vast labyrinth has become a living dungeon where
trade between the surface and subterranean worlds is
possible. However, beyond the well-lit halls where
prospectors, merchants, and traders convene lies a darker
world where adventurers battle monsters and fiendish beings
perform secret rituals for their dark masters. H2 is a
D&D adventure designed for heroic-tier characters of
levels 4–6. It can be played as a standalone adventure or
as the second part of a three-part series. $25.00
each.
HS2 - Orcs of Stonefang Pass
- Stonefang Pass wends its
way through the mountains of the Stonemarch, home to brutal
tribes of orcs. The time has come to clear the pass and gain
a foothold, so that it can be used for trade between the
town of Winterhaven and the lands beyond the mountains.
Brave adventurers are needed to rid the pass of monsters and
liberate Stonefang Keep from the orcs. Who’s up for the
challenge? This standalone D&D adventure is designed for
4th-level characters and can be easily inserted into any D&D
campaign. $22.00
each.
H3
- Pyramid of Shadows - The ancient trees of the
Shadowsong Forest have borne witness to the passing of
epochs, and hidden beneath their dark canopies are the
remains of empires long departed. Few souls brave enough to
explore the primeval forest ever return, for countless
horrors haunt the crumbled ruins. When a band of evil
criminals seeks refuge within the darkest reaches of the
forest, brave adventurers are needed to root them out. The
trail leads to the heart of the woods, wherein looms the
greatest secret of all, the Pyramid of Shadows. H3 is a
D&D adventure designed for heroic tier characters of
levels 7 to 10. It can be played as a stand-alone adventure
or as the final part. $25.00
each.
P1
- King of the Trollhaunt Warrens - Is the
first-ever paragon-level adventure for 4th Edition Dungeons
& Dragons. Designed to take characters from 11th to 14th
level, this adventure pits the heroes against a variety of
horrible monsters and fiendish foes as they seek to thwart
the evil machinations of the denizens of the Trollhaunt
Warrens. This adventure can be run as a stand-alone
adventure or as Part One of a three-part series of
adventures that spans 10 levels of game play. $25.00
each.
P2:
Demon Queen's Enclave - Is a D&D adventure
designed to take characters from 14th to 17th level. In this
adventure, the heroes must unravel the plots of the vile
minions of Lolth, the infamous Demon Queen of Spiders. Along
the way, they’ll face off against drow, demons, and worse.
This adventure can be run as a stand-alone adventure or as
Part Two of a three-part series of adventures (starting with
P1 King of the Trollhaunt Warrens) that spans 10 levels of
game play. $25.00
each.
P3:
Assault
on Nightwyrm Fortress - Is a D&D adventure
designed to take characters from 17th to 21st level. In this
adventure, the PCs discover that not all souls rest easy,
particularly those spirited away to Nightwyrm Fortress. To learn
the truth, players must pierce death's veil itself and enter the
Shadowfell, where sinister echoes of life wing through eternal
gloom. This adventure can be run as a stand-alone adventure or
as Part Three of a three-part series of adventures (starting
with P1 King of the Trollhaunt Warrens, and continuing with P2
Demon Queen's Enclave) that spans the paragon tier of game play.
$25.00
each.
    
E1:
Deaths Reach - Is a D&D adventure designed to
take characters from 21st to 24th level. In this adventure,
players learn the very foundation of reality is threatened
by those seeking to usurp the powers of the god of death. To
prevent this cosmic coup, players must trace the disruptions
into the Shadowfell's timeless core, where all things find
their end. This adventure can be run as a stand-alone
adventure or as Part One of a three-part series of
adventures (beginning with this one) that spans the epic
tier of game play.
$25.00
each.
E2:
Kingdom of the Ghouls - This D&D adventure is
designed to take characters from 24th to 27th level. In this
adventure, demonic forces plot to usurp the Raven Queen's
power over death, and all paths lead to an ancient kingdom
hidden in the subterranean depths of the Shadowfell. This
adventure can be played as a stand-alone adventure or as the
second part of a three-part series than spans 10 levels of
game play.
$25.00
each.
E3: Prince of Undeath -
This epic-level D&D
adventure is designed to take characters from 27th to 30th
level. In this adventure, the demon lord Orcus tries to
usurp the Raven Queen’s power over death using a shard of
evil plucked from the depths of the Abyss. Only the world’s
most powerful heroes have the slightest hope of stopping
him. This adventure
can be played as a stand-alone adventure or as the
conclusion of a three-part series that spans 10 levels of
game-play. $25.00
each.
Revenge of the
Giants -
Fee-Fie-Foe-FUN! Evil giants seek to avenge
past defeats by ravaging the civilized lands, and the only
thing standing in their way is a renowned band of heroes.
This D&D super-adventure, designed for paragon-level
characters, can be played as a stand-alone adventure or
serve as the foundation of an entire D&D campaign.
Designed for 12th to 17th Level Heroes
$25.00
each.
Tomb of Horrors -
For generations, the Tomb of
Horrors has held an inescapable allure. It draws adventurers
to it like a beacon then devours them utterly like some
monstrous predator. Within its sepulchral, trap-ridden halls
and chambers lay the secrets and treasures of the demilich
Acererak and, some say, the demilich himself. Tomb of
Horrors features a modular design that allows Dungeon
Masters to build campaigns around the events herein, or pick
and choose from the various chapters for use as standalone
adventures. It presents a variety of challenges, from
intricate combat encounters to traps and tricks evocative of
the classic Tomb of Horrors adventure. This D&D adventure is
designed for characters of 10th–22nd level and includes a
full-color, double-sided battle map designed for use with
D&D Miniatures. $40.00
each.
    
Forgotten
Realms Campaign Setting - Welcome to Faerűn, a
land of amazing magic, terrifying monsters, ancient ruins,
and hidden wonders. The world has changed since the
Spellplague, and from this arcane crucible have emerged
shining kingdoms, tyrannical empires, mighty heroes, and
monster-infested dungeons. The Forgotten Realms Campaign
Guide presents a world of untold adventure, a land of a
thousand stories shaped by the deeds of adventurers the
likes of which Faerűn has never seen before. $55.00
each.
Forgotten
Realms Player’s Guide - Presents this changed
world from the point of view of the adventurers exploring
it. This product includes everything a player needs to
create his character for a D&D campaign in the Forgotten
Realms setting, including new feats, new character powers,
new paragon paths and epic destinies, and even a brand-new
character class never before seen in D&D: the swordmage!
$40.00
each.
Scepter
Tower of Spellgard - Is the first full-length
Forgotten Realms adventure published for 4th Edition
D&D. When paired with the adventure that appears in the
Forgotten Realms Campaign Guide, this adventure provides the
Dungeon Master with all he needs to get his campaign
started. This stand-alone adventure is designed to take
characters from 2nd level to 5th level.
$25.00 each.
Eberron
Campaign Guide - This D&D game supplement
contains everything you need to run adventures in the
exciting world of Eberron, as well as tons of material for
your homebrew D&D campaign. This book presents a
historical and geographical overview of the setting;
information on key locations, personalities, and
organizations; an introductory adventure; and a bestiary of
monsters and villains to challenge heroes of all levels. $55.00
each. Eberron
Player's Guide - This core D&D game
supplement: a player's companion to the Eberron Campaign
Guide, presents new character options for any 4th Edition
D&D campaign. The Eberron Player's Guide features a new
class, new race options, paragon paths and epic destinies,
character backgrounds, feats, powers, rituals, magic items,
and new rules for dragonmarks. All of these character
options fit perfectly into the Eberron campaign setting, as
well as other published and "homebrew" D&D
campaigns.
$40.00
each. Seekers
of the Ashen Crown - This stand-alone D&D
adventure is designed to tale characters from 2nd to 5th
level. Although nominally set in the Eberron campaign
setting, Dungeon Masters can easily incorporate it into
their "homebrew" D&D campaigns. In the
adventure, a secret agency known as the Dark Lanterns hires
the player characters to recover fragments of the Ashen
Crown, an artifact left behind by a goblin empire and sought
by various agents of evil.
$25.00
each.
 
Dark Sun Campaign Setting
- Aimed at players and
Dungeon Masters, this game supplement explores the heroes
and wonders of Athas—a savage desert world abandoned by the
gods and ruled by terrible sorcerer-kings. Use it to build
Dark Sun heroes and thrilling D&D adventures set in the
Seven Cities of the Tyr Region, the Ivory Triangle, the Sea
of Silt, and monster-infested wastelands—or plunder it for
your own D&D campaign! The Dark Sun Campaign Setting
provides exciting character options for D&D players,
including new races, new character themes and class builds,
new paragon paths and epic destinies, and new equipment. It
also provides everything Dungeon Masters need to run 4th
Edition Dark Sun campaigns or include Dark Sun elements in
their homebrew campaigns. It has rules and advice for
handling survival challenges, arena encounters, desert
terrain, and adventure creation. It also presents a short,
ready-to-play introductory adventure.
$55.00
each.
Dark Sun Creature Catalog
- This supplement for the
Dark Sun Campaign Setting collects the most iconic and
dangerous monsters of the Dark Sun campaign setting
into one handy tome. It also contains other hazards and
threats found in the desert wastelands and dungeon tombs of
Athas. The creatures and threats presented herein make
worthy encounters for Athasian heroes or the heroes in your
"homebrew" D&D campaign.
$28.00
each.
       
Hammerfast -
Hammerfast presents a
fully detailed, ready-to-use dwarven town, complete with
secret locations, maps, adventure hooks, monster and NPC
statistics, ready-to-play encounters, and a full-color,
double-sided battle map. The book is perfect for Dungeon
Masters looking for an intrigue-laden adventure location
that fits instantly and easily into their existing D&D
campaigns. $20.00 each.
Vor Rukoth -
Presents a fully detailed,
ready-to-use fortress ruin, complete with secret locations,
maps, adventure hooks, monster and NPC statistics,
ready-to-play encounters, and a full-color, double-sided
battle map. The book is perfect for Dungeon Masters looking
for a mysterious adventure location that fits instantly and
easily into their existing D&D campaigns. Once a stronghold
of the tiefling empire of Bael Turath, Vor Rukoth has fallen
into ruin and become a haven for monsters. Within its
vaults, the treasures and mysteries of Bael Turath wait to
be unearthed! In addition to an adventure location, Vor
Rukoth holds many hours of excitement and adventure.
$22.00 each.
Dungeon
Delve - Dozens of dungeons ready to play without
preparation! Dungeon Delve is designed for groups looking for an
exciting night of monster-slaying without the prep time. It
contains dozens of self-contained easy-to-run mini-dungeons, or
''delves,'' each one crafted for a few hours of game-play. The
book includes delves for 1st- to 30th-level characters, and
features dozens of iconic monsters for the heroes to battle.
Dungeon Masters can run these delves as one-shot adventures or
weave them into their campaign. $40.00
each.
DU3
- Caves of Carnage - This product adds a new
dimension to D&D games and gives Dungeon Masters an easy
and inexpensive way to include great-looking terrain in
their games. This set provides ready-to-use, configurable
tiles with which to build exciting dungeons, temples, and
monster lairs. This accessory for the D&D game contains
six double-sided sheets of illustrated, die-cut terrain
tiles printed on heavy cardstock. $15.00
each.
DU4
- Arcane Towers - This product adds a new
dimension to D&D games and gives Dungeon Masters an easy
and inexpensive way to include great-looking terrain in
their games. This set provides ready-to-use, configurable
tiles with which to build exciting dungeons, temples, and
monster lairs. This accessory for the D&D game contains
six double-sided sheets of illustrated, die-cut terrain
tiles printed on heavy cardstock. $15.00
each.
DU5 - Sinister Woods -
This product adds a new dimension to D&D games and gives
Dungeon Masters an easy and inexpensive way to include
great-looking terrain in their games. This set provides
ready-to-use, configurable tiles with which to build
exciting dungeons, temples, and monster lairs. This
accessory for the D&D game contains six double-sided sheets
of illustrated, die-cut terrain tiles printed on heavy
cardstock. $15.00
each.
DU6 - Harrowing Halls -
This D&D Role-playing Game
accessory gives Dungeon Masters an easy and inexpensive way
to include great-looking terrain in their games. This set
provides ready-to-use, configurable tiles and
three-dimensional enhancements with which to build exciting
encounter locations. This accessory contains four
double-sided sheets of illustrated, die-cut terrain tiles
printed on heavy cardstock, plus two sheets of
three-dimensional terrain elements, allowing you to create
platforms, staircases, and other dungeon fixtures.
$15.00
each.
DU7 - Deserts of Athas -
This D&D Roleplaying Game
accessory: designed for use with the Dark Sun Campaign
Setting and the Marauders of the Dune Sea adventure, gives
Dungeon Masters an easy and inexpensive way to include
great-looking terrain in their games. This set provides
ready-to-use, configurable tiles and three-dimensional
enhancements with which to build exciting encounter
locations. This accessory contains six double-sided sheets
of illustrated, die-cut terrain tiles printed on heavy
cardstock, allowing you to create desert oases, sandstone
vaults, and other dungeon and wilderness fixtures. Some of
the tiles can be combined to create 3D terrain elements. It
is ideal for Dark Sun campaign adventures or any other D&D
setting.
$15.00
each.

Dungeon Tiles Master Set: The
Dungeon - This
D&D Role-playing Game accessory gives Dungeon Masters all of
the basic dungeon tiles they need to create great-looking
terrain in their games. This set provides ready-to-use,
configurable tiles with which to build exciting encounter
locations. This accessory contains 10 double-sided sheets of
illustrated, die-cut terrain tiles printed on heavy
cardstock, allowing you to create dungeon rooms, corridors,
and outdoor locales. The product box is designed for tile
storage and as a terrain element in the game.
Coming September.
   
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