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D&D
Role-Playing Game Starter Set - Introduces the
complex world of D&D play to new fans in simple,
easy-to-understand ways while retaining the fantastic
inspiration of the full game experience. This product
includes an introductory version of the 4th Edition rules,
dice, map tiles, and an adventure to get started playing
right away! $20.00
each.
Player's
Handbook - Presents the official Dungeons &
Dragons role-playing game rules as well as everything a
player needs to create D&D characters worthy of song and
legend: new character races, base classes, paragon paths,
epic destinies, powers, magic items, weapons, armour, and
much more. With quick and easy play, the improved page
layout and presentation enables new and established players
to understand and learn the 4th Edition D&D rules
quickly. $40.00
each.
Player's
Handbook 2 - Expands the range of options available
to D&D players with new classes, races, powers and other
material. This book builds on the array of classes and
races presented in the first Player's Handbook, adding both old
favourites and new, never-before-seen options to the game. The
book adds a new power source for 4th Edition D&D: classes
using the new primal power source include the barbarian and the
druid. $40.00 each.
Player's
Handbook 3 -
Expands the range of options
available to D&D players with new classes, races, powers,
and other material.
This book builds on the array of classes and
races presented in the Player's Handbook and Player's
Handbook 2 core rulebooks, presenting old favorites and new,
never-before-seen options to the game. Player's Handbook 3
also adds the psionic power source to the 4th Edition D&D
game, along with several new classes that harness this power
source. $40.00
each. Available 16/3/10. Dungeon
Master's Guide - The Dungeon Master’s Guide
gives the Dungeon Master helpful tools to build exciting
encounters, adventures, and campaigns for the 4th Edition
Dungeons & Dragons role-playing game, as well as advice
for running great game sessions, ready-to-use traps and
non-player characters, and more. In addition, it presents a
fully detailed town that can serve as a starting point for
any D&D game. $40.00
each.
Dungeon Master's
Guide 2 -
This core rulebook for the Dungeons & Dragons
Role-playing Game features advice and rules for Dungeon
Masters of all levels of experience, with a particular focus
on running adventures and campaigns in the paragon tier
(levels 11–20). It includes advanced encounter-building
tools (including traps and skill challenges), storytelling
tips to bring your game to life, new monster frameworks to
help you craft the perfect villain, example campaign arcs, a
comprehensive look at skill challenges, and a detailed “home
base” for paragon-tier adventurers—the interplanar city of
Sigil. $40.00
each.
Monster
Manual - The Monster Manual presents more than
300 official Dungeons & Dragons role-playing game
monsters for all levels of play, from Aboleth to Zombie.
Each monster is illustrated and comes with complete game
statistics and tips for the Dungeon Master on how best
to use the monster in D&D encounters.
$40.00 each.
Monster
Manual 2 - This core rulebook presents hundreds
of monsters for your D&D campaign. Classic
monsters such as centaurs and frost giants make their first
4th Edition appearance here. In addition, this book includes
scores of new monsters to challenge characters of heroic,
paragon, and epic level. $40.00 each.
      
Premium
Dice - This role-playing game accessory includes
a complete set of official dice for your Dungeons &
Dragons game. Use these dice to help decide your fate as you
battle fearsome monsters, explore ancient dungeons, and
claim magnificent treasure. This product contains a dice bag
and a complete set of dice for use in the Dungeons &
Dragons Role-playing Game: one 4-sided die, four 6-sided
dice, one 8-sided die, one 10-sided die, one percentile die,
one 12-sided die, and one 20-sided die. $16.00
each.
Player's
Handbook: Power Cards - Player's using
Player's Handbook Power Cards don't need to crack open a
rulebook every time they cast a spell — all the crucial
information is right in front of their eyes. Each and every
class power appearing in the Player's Handbook has its own card.
Simply select the cards for your character's powers and you're
ready to play! Each deck of 100 cards includes all the powers
from Player's Handbook for one of the eight classes featured in
the book, plus a few blank cards for players to use for other
powers. Available individually as, cleric, fighter, paladin, ranger,
rogue, warlock, warlord, and wizard. $15.00
each.
Player's
Handbook 2: Power Cards - Each Power Card deck of
100 cards includes all the powers for one of the eight
classes featured in the Dungeons & Dragons 4th Edition
Player's Handbook 2, plus a few blank cards for players to
use for other powers. The display box includes eight decks
of power cards: one deck apiece for the each class appearing
in the book. $15.00
each.
Martial
Power: Power Cards - Player's using Martial Power
Cards don't need to crack open a rulebook every time they
swing a sword — all the crucial information is right in
front of their eyes. Each and every class power appearing in
the Martial Power sourcebook has its own card. Simply select
the cards for your character's powers and you're ready to
play! Each deck of 100 cards includes all the powers from
Martial Power for one of the four classes featured in the
book, plus a few blank cards for players to use for other
powers. Available individually as, fighter, ranger, rogue,
and warlord. $15.00 each.
Arcane Power: Power Cards
- $15.00
each.
Character
Record Sheets - The official character sheets for
the 4th Edition Dungeons & Dragons role-playing game.
Encased in a handy pocket folder, these official Dungeons
& Dragons character sheets contain all the
information players need to build, run, and track their 4th
Edition D&D role-playing game characters. Each character
sheet is designed for optimal playability. $15.00
each.
Dungeon
Master's Screen - The official screen for 4th
Edition. This four-panel screen features new
full-colour artwork and allows Dungeon Masters to keep their
campaign notes and die rolls private, without blocking their
view of the game table. Easy to reference rules and tables
appear on the inside panels of the screen, and comply with
the rules in the 4th Edition Dungeons & Dragons Game
core rulebooks. $20.00
each.
Dragon Magazine Annual 2009
- This book collects the best Dragon magazine content from
the past year into one easy-to-reference source. The
articles contained herein provide exciting character options
for players as well as inspiration and campaign-building
support for Dungeon Masters. All of this material is 100%
official and suitable for any D&D game. In addition to the
compiled articles, the book contains never-before-seen notes
from the designers, developers, and editors that take you
behind the curtain, offering a firsthand glimpse into the
origin and evolution of each article. $36.00
each.
      
Adventurer's Vault - This supplement for the Dungeons &
Dragons game presents nearly a thousand magic items,
weapons, tools, and other useful items for your D&D
character. Whether you’re a player looking for a new piece
of equipment or a Dungeon Master stocking a dragon’s
hoard, this book has exactly what you need. The book
features a mix of classic items updated to the 4th Edition
rules and brand-new items never before seen in D&D. $36.00
each.
Adventurer's
Vault 2 - This supplement for the D&D game
presents hundreds of magic items, including legendary
weapons and artefacts. Whether you're a player looking for a
new piece of equipment or a Dungeon Master building a
dungeon hoard, this book has exactly what you need. $36.00
each.
Manual
of the Planes - The planes have always
been a place of great mystery and danger in the Dungeons
& Dragons Role-playing Game, and the new array of planes
debuting in 4th Edition continue that grand tradition. Home
to gods and devils, demons and genies, fey and titans, these
strange dimensions offer unlimited adventure opportunities
for Dungeon Masters and their players. Manual
of the Planes explores the many planes introduced in the 4th
Edition Dungeon Master’s Guide. This useful travel guide
also comes in handy for players seeking to battle demons,
devils, elementals, and other iconic D&D monsters native
to the planes. $36.00
each.
Open
Grave: Secrets of the Undead depicts a host of
new undead, including new varieties of zombies, wraiths,
skeletons, ghouls and vampires. Open Grave also introduces
several completely new types of undead, such as moongaunts,
forsaken shells and death oozes, to name a few. This
sourcebook also provides information about undead origins,
tactics, myths, lairs, behaviours and more. Open Grave also
gives DM's ready to play material such as undead templates,
power substitutions and statistics for unique undead such as
Acererak and Vecna! $36.00
each.
The Plane Below - Secrets of the
Elemental Chaos -
A hotbed of adventure opportunities awaits you in the
roiling maelstrom of the Elemental Chaos—a plane of titans,
elementals, genies, slaads, and demons. This game supplement
builds on the overview of the Elemental Chaos presented in
the Manual of the Planes game supplement and explores the
tumultuous plane is greater detail. From the City of Brass
to the githzerai monastery of Zerthadlun to the spiralling
depths of the Abyss, adventure lurks behind every lava
waterfall, across every icy battlefield, and beyond every
raging lightning storm. This game supplement describes the
Elemental Chaos in detail, featuring key locations
throughout the plane. It also presents a multitude of new
monsters, mighty primordial's, and powerful demons, as well
as adventure hooks, encounters, hazards, and everything
Dungeon Masters need to make the Elemental Chaos a featured
setting in their campaigns. $36.00
each.
Underdark -
No realm in the D&D world
stirs the imagination like the Underdark. This vast
subterranean domain holds thousands of adventure
possibilities and myriad threats, including drow, mind
flayers, dragons, and worse! Entire campaigns can unfold in
its depths, and its rewards are boundless. Underdark
contains everything a Dungeon Master needs to run adventures
or campaigns set in the vast underworld of his or her D&D
campaign, including new monsters and hazards, ready-to-play
encounters, monster lairs, and detailed information on
various dark-dwelling "movers and shakers."
$36.00
each.
Player's Handbook Races - Dragonborn -
If you want to play the
ultimate dragonborn hero, this book is for you!
This
expansion of the Player's Handbook core rulebook explores
the mysteries of the dragonborn. It presents D&D players
with exciting new options for their dragonborn characters,
including unique racial feats, powers, paragon paths, and
epic destinies. This book also includes ways to flesh out
your dragonborn character’s background and personality.
$15.00
each.
      
Draconomicon
Chromatic Dragons - Describes several varieties
of dragons, including red, blue, green, black, and white
dragons, as well as three new chromatic dragons. This
sourcebook gives details of each dragon’s powers, tactics,
myths, lairs, servitors, and more. In addition, this book
provides new information about draconic nations and
organizations and how chromatic dragons fit into the D&D
game. Wide-ranging story and campaign elements in the book
give DM's ready-to-play material that is easily incorporated
into a game, including adventure hooks, quests, and
pregenerated treasure hoards. $48.00
each.
Draconomicon Metallic Dragons
- Describes several varieties of dragons, including gold,
silver, copper, iron, and adamantine dragons. It also
introduces several other kinds of metallic dragons suitable
for any D&D campaign. This supplement presents dragons both
malevolent and benign, and gives details on each dragon’s
powers, tactics, myths, lairs, servitors, and more. In
addition, this book provides new information about the roles
that metallic dragons fill in a D&D game. Story and campaign
elements in the book give Dungeon Masters ready-to-play
material that is easily incorporated into a game, including
adventure hooks, quests, encounters, and pre-generated
treasure hoards. $48.00 each. Martial
Power - Is the first of a line of player-friendly
supplements offering hundreds of new options for D&D
characters. This tome focuses on the martial heroes:
characters that rely on their combat talents and keen wits
for survival. This book provides new archetypal builds for
the fighter, ranger, rogue, and warlord classes, including
new character powers, feats, paragon paths, and epic
destinies. $36.00
each.
Martial Power 2 -
New options for fighters,
rangers, rogues, and warlords.
Sharpen your sword and tighten your bow! This must-have book
is the latest in a line of player-friendly game supplements
offering hundreds of new options for D&D characters,
specifically focusing on martial heroes. It provides new
archetypal builds for fighters, rangers, rogues, and
warlords, as well as new character powers, feats, paragon
paths, and epic destinies. $36.00
each.
Arcane
Power - Is the latest in a line of player-friendly
supplements offering hundreds of new options for D&D
characters. This tome focuses on the arcane heroes: characters
who wield strange and mysterious spells and rely on their
mastery of magic for survival. This book provides new
archetypical builds for the wizard, warlock, sorcerer, bard, and
swordmage classes, including new character powers, feats,
paragon paths, and epic destinies. $36.00
each.
Divine
Power - This must-have book is the latest in a
line of player-friendly game supplements offering hundreds
of new options for D&D characters, specifically
focusing on heroes who draw power from divine forces. It
provides new archetypical builds for the cleric, paladin,
invoker, and avenger classes, including new character
powers, feats, paragon paths, and epic destinies. It also
includes rules for divine domains.
$36.00
each.
Primal Power -
Take a walk on the wild side! This must-have book is the
latest in a line of player-friendly game supplements
offering hundreds of new options for D&D characters,
specifically focusing on heroes who draw power from the
spirits that preserve and sustain the world. It provides new
archetypal builds for barbarians, druids, shamans, and
wardens, including new character powers, feats, paragon
paths, and epic destinies. $36.00
each.
  
H1
- Keep of the Shadowfell - The town of
Winterhaven stands watch over a ruined keep that was once a
bastion of good in the realm. This keep overlooks the Shadow
Rift, a dark scar in the world that was once a gateway to
the Shadowfell but has been dormant for many years. Now, an
evil cleric of Orcus, Demon Lord of the Undead, seeks to
re-open the gate, and the only thing standing in his way is
a small yet determined band of heroes. Keep on the
Shadowfell is an exciting Dungeons & Dragons adventure
designed for characters of levels 1–3. It includes three
double-sided poster maps suitable for use with D&D
Miniatures. $30.00
each.
H2
- Thunderspire Labyrinth - Beneath Thunderspire
Mountain lies a sprawling network of mazes, tombs, and
caverns collectively known as the Labyrinth. In recent
years, this vast labyrinth has become a living dungeon where
trade between the surface and subterranean worlds is
possible. However, beyond the well-lit halls where
prospectors, merchants, and traders convene lies a darker
world where adventurers battle monsters and fiendish beings
perform secret rituals for their dark masters. H2 is a
D&D adventure designed for heroic-tier characters of
levels 4–6. It can be played as a standalone adventure or
as the second part of a three-part series. $30.00
each.
H3
- Pyramid of Shadows - The ancient trees of the
Shadowsong Forest have borne witness to the passing of
epochs, and hidden beneath their dark canopies are the
remains of empires long departed. Few souls brave enough to
explore the primeval forest ever return, for countless
horrors haunt the crumbled ruins. When a band of evil
criminals seeks refuge within the darkest reaches of the
forest, brave adventurers are needed to root them out. The
trail leads to the heart of the woods, wherein looms the
greatest secret of all, the Pyramid of Shadows. H3 is a
D&D adventure designed for heroic tier characters of
levels 7 to 10. It can be played as a stand-alone adventure
or as the final part. $30.00
each.
      
P1
- King of the Trollhaunt Warrens - Is the
first-ever paragon-level adventure for 4th Edition Dungeons
& Dragons. Designed to take characters from 11th to 14th
level, this adventure pits the heroes against a variety of
horrible monsters and fiendish foes as they seek to thwart
the evil machinations of the denizens of the Trollhaunt
Warrens. This adventure can be run as a stand-alone
adventure or as Part One of a three-part series of
adventures that spans 10 levels of game play. $30.00
each.
P2:
Demon Queen's Enclave - Is a D&D adventure
designed to take characters from 14th to 17th level. In this
adventure, the heroes must unravel the plots of the vile
minions of Lolth, the infamous Demon Queen of Spiders. Along
the way, they’ll face off against drow, demons, and worse.
This adventure can be run as a stand-alone adventure or as
Part Two of a three-part series of adventures (starting with
P1 King of the Trollhaunt Warrens) that spans 10 levels of
game play. $30.00
each.
P3:
Assault
on Nightwyrm Fortress - Is a D&D adventure
designed to take characters from 17th to 21st level. In this
adventure, the PCs discover that not all souls rest easy,
particularly those spirited away to Nightwyrm Fortress. To learn
the truth, players must pierce death's veil itself and enter the
Shadowfell, where sinister echoes of life wing through eternal
gloom. This adventure can be run as a stand-alone adventure or
as Part Three of a three-part series of adventures (starting
with P1 King of the Trollhaunt Warrens, and continuing with P2
Demon Queen's Enclave) that spans the paragon tier of game play.
$30.00
each.
E1:
Deaths Reach - Is a D&D adventure designed to
take characters from 21st to 24th level. In this adventure,
players learn the very foundation of reality is threatened
by those seeking to usurp the powers of the god of death. To
prevent this cosmic coup, players must trace the disruptions
into the Shadowfell's timeless core, where all things find
their end. This adventure can be run as a stand-alone
adventure or as Part One of a three-part series of
adventures (beginning with this one) that spans the epic
tier of game play.
$30.00
each.
E2:
Kingdom of the Ghouls - This D&D adventure is
designed to take characters from 24th to 27th level. In this
adventure, demonic forces plot to usurp the Raven Queen's
power over death, and all paths lead to an ancient kingdom
hidden in the subterranean depths of the Shadowfell. This
adventure can be played as a stand-alone adventure or as the
second part of a three-part series than spans 10 levels of
game play.
$30.00
each.
E3: Prince of Undeath -
This epic-level D&D
adventure is designed to take characters from 27th to 30th
level. In this adventure, the demon lord Orcus tries to
usurp the Raven Queen’s power over death using a shard of
evil plucked from the depths of the Abyss. Only the world’s
most powerful heroes have the slightest hope of stopping
him. This adventure
can be played as a stand-alone adventure or as the
conclusion of a three-part series that spans 10 levels of
game-play. $30.00
each.
Revenge of the
Giants -
Fee-Fie-Foe-FUN! Evil giants seek to avenge
past defeats by ravaging the civilized lands, and the only
thing standing in their way is a renowned band of heroes.
This D&D super-adventure, designed for paragon-level
characters, can be played as a stand-alone adventure or
serve as the foundation of an entire D&D campaign.
Designed for 12th to 17th Level Heroes
$36.00
each.
    
Forgotten
Realms Campaign Setting - Welcome to Faerûn, a
land of amazing magic, terrifying monsters, ancient ruins,
and hidden wonders. The world has changed since the
Spellplague, and from this arcane crucible have emerged
shining kingdoms, tyrannical empires, mighty heroes, and
monster-infested dungeons. The Forgotten Realms Campaign
Guide presents a world of untold adventure, a land of a
thousand stories shaped by the deeds of adventurers the
likes of which Faerûn has never seen before. $48.00
each.
Forgotten
Realms Player’s Guide - Presents this changed
world from the point of view of the adventurers exploring
it. This product includes everything a player needs to
create his character for a D&D campaign in the Forgotten
Realms setting, including new feats, new character powers,
new paragon paths and epic destinies, and even a brand-new
character class never before seen in D&D: the swordmage!
$36.00
each.
Scepter
Tower of Spellgard - Is the first full-length
Forgotten Realms adventure published for 4th Edition
D&D. When paired with the adventure that appears in the
Forgotten Realms Campaign Guide, this adventure provides the
Dungeon Master with all he needs to get his campaign
started. This stand-alone adventure is designed to take
characters from 2nd level to 5th level.
$30.00 each.
Eberron
Campaign Guide - This D&D game supplement
contains everything you need to run adventures in the
exciting world of Eberron, as well as tons of material for
your homebrew D&D campaign. This book presents a
historical and geographical overview of the setting;
information on key locations, personalities, and
organizations; an introductory adventure; and a bestiary of
monsters and villains to challenge heroes of all levels.
$50.00
each. Eberron
Player's Guide - This core D&D game
supplement: a player's companion to the Eberron Campaign
Guide, presents new character options for any 4th Edition
D&D campaign. The Eberron Player's Guide features a new
class, new race options, paragon paths and epic destinies,
character backgrounds, feats, powers, rituals, magic items,
and new rules for dragonmarks. All of these character
options fit perfectly into the Eberron campaign setting, as
well as other published and "homebrew" D&D
campaigns.
$36.00
each. Seekers
of the Ashen Crown - This stand-alone D&D
adventure is designed to tale characters from 2nd to 5th
level. Although nominally set in the Eberron campaign
setting, Dungeon Masters can easily incorporate it into
their "homebrew" D&D campaigns. In the
adventure, a secret agency known as the Dark Lanterns hires
the player characters to recover fragments of the Ashen
Crown, an artifact left behind by a goblin empire and sought
by various agents of evil.
$30.00
each.
    
Dungeon
Delve - Dozens of dungeons ready to play without
preparation! Dungeon Delve is designed for groups looking for an
exciting night of monster-slaying without the prep time. It
contains dozens of self-contained easy-to-run mini-dungeons, or
''delves,'' each one crafted for a few hours of game-play. The
book includes delves for 1st- to 30th-level characters, and
features dozens of iconic monsters for the heroes to battle.
Dungeon Masters can run these delves as one-shot adventures or
weave them into their campaign. $36.00
each.
Dire
Tombs & Fane of the Forgotten Gods - These
products adds a new dimension to D&D games and gives
Dungeon Masters an easy and inexpensive way to include
great-looking terrain in their games. This set provides
ready-to-use, configurable tiles with which to build
exciting dungeons, temples, and monster lairs. This
accessory for the D&D game contains six double-sided
sheets of illustrated, die-cut terrain tiles printed on
heavy cardstock. $15.00
each.
DU1
- Halls of the Giant Kings - Adding a new
dimension to D&D games, an easy and inexpensive way to
include great-looking terrain in your games. This set
provides ready-to-use, configurable tiles with which to
build exciting dungeons, temples, and monster lairs, printed
on heavy cardstock. $15.00
each.
DU2
- Streets of Shadow - This product adds a new
dimension to D&D games and gives Dungeon Masters an easy
and inexpensive way to include great-looking terrain in
their games. This set provides ready-to-use, configurable
tiles with which to build exciting dungeons, temples, and
monster lairs, on heavy cardstock. $15.00
each.
   
DU3
- Caves of Carnage - This product adds a new
dimension to D&D games and gives Dungeon Masters an easy
and inexpensive way to include great-looking terrain in
their games. This set provides ready-to-use, configurable
tiles with which to build exciting dungeons, temples, and
monster lairs. This accessory for the D&D game contains
six double-sided sheets of illustrated, die-cut terrain
tiles printed on heavy cardstock. $15.00
each.
DU4
- Arcane Towers - This product adds a new
dimension to D&D games and gives Dungeon Masters an easy
and inexpensive way to include great-looking terrain in
their games. This set provides ready-to-use, configurable
tiles with which to build exciting dungeons, temples, and
monster lairs. This accessory for the D&D game contains
six double-sided sheets of illustrated, die-cut terrain
tiles printed on heavy cardstock. $15.00
each.
DU5 - Sinister Woods -
This product adds a new dimension to D&D games and gives
Dungeon Masters an easy and inexpensive way to include
great-looking terrain in their games. This set provides
ready-to-use, configurable tiles with which to build
exciting dungeons, temples, and monster lairs. This
accessory for the D&D game contains six double-sided sheets
of illustrated, die-cut terrain tiles printed on heavy
cardstock. $15.00
each.
DU6 - Harrowing Halls -
This D&D Role-playing Game
accessory gives Dungeon Masters an easy and inexpensive way
to include great-looking terrain in their games. This set
provides ready-to-use, configurable tiles and
three-dimensional enhancements with which to build exciting
encounter locations. This accessory contains four
double-sided sheets of illustrated, die-cut terrain tiles
printed on heavy cardstock, plus two sheets of
three-dimensional terrain elements, allowing you to create
platforms, staircases, and other dungeon fixtures.
$15.00
each.
   
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