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D&D
Role-Playing Game Starter Set
-
The best way to start
playing the 4th Edition Dungeons & Dragons Fantasy
Roleplaying Game. Designed for 1–5 players, this boxed game
contains everything needed to start playing the Dungeons &
Dragons Fantasy Roleplaying Game, including rules for
creating heroes, advice for playing the Dungeon Master, a
solo play adventure, and group-play adventure content.
Learning the game has never been so easy! Several different
character races (dwarf, elf, halfling, and human) and
classes (cleric, fighter, rogue, and wizard) are presented,
along with powers for each race and class. Game components:
32-page book for players, with rules for character creation and a
solo adventure, a 64-page book for Dungeon Masters, with the
rules of the game, advice on how to run the game, and
adventure content, 2 sheets of die-cut tokens for characters
and monsters, cardstock character sheets and power cards, a
double-sided dungeon map and 6 polyhedral dice. $25.00
each.
Rules Compendium -
A quick and handy rules
reference and guide for the Dungeons & Dragons Fantasy
Role-playing Game. This handy and comprehensive
Dungeons & Dragons book is intended as a quick rules
reference. It contains the complete core rules for the 4th
Edition Dungeons & Dragons Fantasy Role-playing Game.
In
addition to providing an overview of the game and how it’s
played, this book presents the core rules in a format that
is easily referenced during a game. It includes information
on level advancement, combat, experience points, treasure,
skills, equipment, and more. $25.00
each.
Heroes of the Fallen Lands -
Exciting new builds and
character options for the cleric, fighter, rogue, and wizard
classes. This
essential player product for the 4th Edition Dungeons &
Dragons Fantasy Role-playing Game presents exciting new
builds for the most iconic classes: the cleric, the fighter,
the rogue, and the wizard. Each class comes with a set of
new powers, class features, paragon paths, epic destinies,
and more that beginning players can use to build the
characters they want to play and experienced players can
plunder for existing 4th Edition characters. In addition to
new builds, this book presents expanded information and
racial traits for some of the game’s most popular races,
including dwarves, eladrin, elves, halflings, and humans. $25.00
each.
Heroes of the
Forgotten Kingdoms -
This essential supplement
for the 4th Edition Dungeons & Dragons Fantasy Roleplaying
Game presents exciting new builds for the game’s most
popular classes: the druid, the paladin, the ranger, and the
warlock. Each class comes with a set of new powers, class
features, paragon paths, epic destinies, and more that
beginning players can use to build the characters they want
to play and experienced players can plunder for existing 4th
Edition characters.In
addition to new builds, this book presents expanded
information and racial traits for some of the game’s most
popular races, including dragonborn, drow, half-elves, half-orcs,
and tieflings. $25.00
each.
Monster Vault -
This essential product for
Dungeon Masters collects the most iconic monsters of the
Dungeons & Dragons world in one handy box and presents
all-new variants, including new spins on such beloved
monsters as dragons, orcs, and vampires. The monsters
described herein are designed to be easy for Dungeon Masters
to use and fun for players to fight. In addition to combat
statistics, each monster entry comes with story information
to help DMs incorporate the monsters into their adventures
and campaigns. In addition to a comprehensive collection of
iconic Dungeons & Dragons monsters, this box contains
die-cut tokens for the monsters that appear within, as well
as a 32-page adventure that showcases several of the
monsters. Dungeon Masters can easily incorporate the
adventure into their ongoing campaigns. Game components:
256-page book of monsters, 32-page adventure, and 10 sheets of
die-cut monster tokens.
$50.00 each.
Dungeon Master's Kit -
Awesome tools, rules, and
adventure content for every Dungeon Master. If you’re a
Dungeons & Dragons player interested in taking on the role
of the Dungeon Master, or if you’re an experienced DM
looking for more game advice, tools, and adventure content,
the Dungeon Master’s Kit has exactly what you need to build
your own Dungeons & Dragons campaign and excite the
imaginations of you and your players. This deluxe box
contains rules and advice to help Dungeon Masters run games
for adventurers of levels 1–30. It also includes useful DM
tools such as a Dungeon Master’s screen (with tables and
rules printed on the inside), die-cut terrain tiles and
monster tokens, and fold-out battle maps. $50.00 each.
   
Dungeon Tiles Master Set: The
Dungeon - This
D&D Role-playing Game accessory gives Dungeon Masters all of
the basic dungeon tiles they need to create great-looking
terrain in their games. This set provides ready-to-use,
configurable tiles with which to build exciting encounter
locations. This accessory contains 10 double-sided sheets of
illustrated, die-cut terrain tiles printed on heavy
cardstock, allowing you to create dungeon rooms, corridors,
and outdoor locales. The product box is designed for tile
storage and as a terrain element in the game.
$30.00 each.
Dungeon Tiles Master Set: The City -
Illustrated urban terrain
tiles for use with the Dungeons & Dragons Fantasy
Role-playing Game. The Dungeon Tiles Master Sets are
designed to give Dungeon Masters the tiles they need to
build Dungeons & Dragons adventure maps, including maps
appearing in published adventures. With this box of
customizable terrain tiles, Dungeon Masters can add new
dimension to their Dungeons & Dragons tabletop experience.
Easy to set up and infinitely expandable, this Dungeon Tiles
set allows DMs to create the adventures they want to play.
This
box contains 10 double-sided sheets of illustrated, die-cut
terrain tiles printed on heavy cardstock. The tiles feature
city streets, sewer tunnels, and terrain elements that
Dungeon Masters can use to build exciting encounters set in
urban environments. $30.00
each.
Dungeon Tiles Master Set: The Wilderness -
The Dungeon Tiles Master
Sets are designed to give Dungeon Masters the tiles they
need to build Dungeons & Dragons adventure maps, including
maps appearing in published adventures. With this box of
customizable terrain tiles, Dungeon Masters can add new
dimension to their Dungeons & Dragons tabletop experience.
Easy to set up and infinitely expandable, this Dungeon Tiles
set allows DMs to create the adventures they want to play.
This box contains 10 double-sided sheets of illustrated,
die-cut terrain tiles printed on heavy cardstock. The tiles
feature wilderness sites and terrain elements that Dungeon
Masters can use to build exciting encounters set in the
outdoors.
$30.00
each.
Haunted Temples - Foldout
battle maps for your D&D campaign. Dungeon Masters
need awesome maps to create memorable encounters. This pack
contains 3 full-color, double-sided, 21” x 30” battle maps
with 1-inch scale grids. One map features two exciting,
never-before-seen encounter locations: a crumbling cathedral
and a haunted chapel with adjoining cemetery. All three maps
provide attractive, reusable terrain suitable for any D&D
campaign.
$15.00
each.
     
Player's
Handbook - Presents the official Dungeons &
Dragons role-playing game rules as well as everything a
player needs to create D&D characters worthy of song and
legend: new character races, base classes, paragon paths,
epic destinies, powers, magic items, weapons, armour, and
much more. With quick and easy play, the improved page
layout and presentation enables new and established players
to understand and learn the 4th Edition D&D rules
quickly. $40.00 each.
Dungeon
Master's Guide - The Dungeon Master’s Guide gives
the Dungeon Master helpful tools to build exciting
encounters, adventures, and campaigns for the 4th Edition
Dungeons & Dragons role-playing game, as well as advice for
running great game sessions, ready-to-use traps and
non-player characters, and more. In addition, it presents a
fully detailed town that can serve as a starting point for
any D&D game. $40.00 each.
Monster
Manual - The Monster Manual presents more than
300 official Dungeons & Dragons role-playing game
monsters for all levels of play, from Aboleth to Zombie.
Each monster is illustrated and comes with complete game
statistics and tips for the Dungeon Master on how best
to use the monster in D&D encounters. $40.00 each.
Player's
Handbook 2 - Expands the range of options available
to D&D players with new classes, races, powers and other
material. This book builds on the array of classes and
races presented in the first Player's Handbook, adding both
old favourites and new, never-before-seen options to the
game. The book adds a new power source for 4th Edition D&D:
classes using the new primal power source include the
barbarian and the druid. $40.00 each.
Dungeon Master's
Guide 2 -
This core rulebook for the Dungeons & Dragons
Role-playing Game features advice and rules for Dungeon
Masters of all levels of experience, with a particular focus
on running adventures and campaigns in the paragon tier
(levels 11–20). It includes advanced encounter-building
tools (including traps and skill challenges), storytelling
tips to bring your game to life, new monster frameworks to
help you craft the perfect villain, example campaign arcs, a
comprehensive look at skill challenges, and a detailed “home
base” for paragon-tier adventurers—the interplanar city of
Sigil. $30.00 each.
Monster
Manual 2 - This core rulebook presents hundreds
of monsters for your D&D campaign. Classic
monsters such as centaurs and frost giants make their first
4th Edition appearance here. In addition, this book includes
scores of new monsters to challenge characters of heroic,
paragon, and epic level. $30.00 each.
   
Player's
Handbook 3 -
Expands the range of options
available to D&D players with new classes, races, powers,
and other material.
This book builds on the array of classes and
races presented in the Player's Handbook and Player's
Handbook 2 core rulebooks, presenting old favorites and new,
never-before-seen options to the game. Player's Handbook 3
also adds the psionic power source to the 4th Edition D&D
game, along with several new classes that harness this power
source. $40.00 each.
Monster Manual 3 -
Iconic monsters for your D&D
campaign. This core rulebook packs in over 200 new monsters
to menace D&D player characters. Classic monsters such as
the derro, the mimic, and Lolth (Demon Queen of Spiders)
make their first appearance here. In addition, this book
includes scores of new monsters to challenge characters of
heroic, paragon, and epic level, including deadly
catastrophic dragons! $30.00 each.
Monster Vault: Threats of the Nentir Vale -
A frontier
land sheltered by mountains and strewn with abandoned
farmsteads, ruined manors, and broken keeps — is the perfect
base for any Dungeons & Dragons campaign. Monster Vault:
Threats to the Nentir Vale presents statistics, tactics, and
lore for an array of new monsters that prowl the Nentir
Vale, some of which trace their origins back to the earliest
editions of the Dungeons & Dragons Role-playing Game. Other
entries focus on campaign villains present in the Nentir
Vale region, among them the Iron Circle, the Tigerclaw
Barbarians, the Raven Roost Bandits, and several new
villainous groups introduced here for the first time. The
monsters and villains contained within are appropriate
challenges for heroic- and paragon-tier characters and fit
easily into any home campaign, as well as other Dungeons &
Dragons published campaign settings. In addition to a
128-page book of ready-to-play monsters and villains, this
product includes 8 die-cut sheets of card stock monster and
villain tokens and a double-sided battle map featuring four
different encounter locations you can use when running
encounters.
$40.00
each.
Book of Vile Darkness -
This role-playing game product is intended
for Dungeon Masters looking to broaden their campaigns to
include dark subject matter and truly evil threats. It
features a detailed look at the nature of evil and the
complex challenge of confronting the many dilemmas found
within the deepest shadows. It includes a
32-page facsimile of the Book of Vile Darkness,
filled with malignant secrets and musings that can inspire
adventures or entire campaigns, a 96-page game supplement
that provides Dungeon Masters with sample role-playing
encounters, adventure hooks, skill challenges, rituals, and
lore for some of the most despicable creatures to infest any
campaign world, new character options for players who like
to flirt with evil, and a full-colour, double-sided poster
map presenting iconic evil sites for heroes to explore.
$30.00
each.
     
Martial
Power - Is the first of a line of player-friendly
supplements offering hundreds of new options for D&D
characters. This tome focuses on the martial heroes:
characters that rely on their combat talents and keen wits
for survival. This book provides new archetypal builds for
the fighter, ranger, rogue, and warlord classes, including
new character powers, feats, paragon paths, and epic
destinies. $30.00 each.
Martial Power 2 -
New options for fighters,
rangers, rogues, and warlords.
Sharpen your sword and tighten your bow! This must-have book
is the latest in a line of player-friendly game supplements
offering hundreds of new options for D&D characters,
specifically focusing on martial heroes. It provides new
archetypal builds for fighters, rangers, rogues, and
warlords, as well as new character powers, feats, paragon
paths, and epic destinies. $30.00
each.
Arcane
Power - Is the latest in a line of player-friendly
supplements offering hundreds of new options for D&D
characters. This tome focuses on the arcane heroes: characters
who wield strange and mysterious spells and rely on their
mastery of magic for survival. This book provides new
archetypical builds for the wizard, warlock, sorcerer, bard, and
swordmage classes, including new character powers, feats,
paragon paths, and epic destinies. $30.00 each.
Divine
Power - This must-have book is the latest in a
line of player-friendly game supplements offering hundreds
of new options for D&D characters, specifically
focusing on heroes who draw power from divine forces. It
provides new archetypical builds for the cleric, paladin,
invoker, and avenger classes, including new character
powers, feats, paragon paths, and epic destinies. It also
includes rules for divine domains. $30.00 each.
Primal Power -
Take a walk on the wild side! This must-have book is the
latest in a line of player-friendly game supplements
offering hundreds of new options for D&D characters,
specifically focusing on heroes who draw power from the
spirits that preserve and sustain the world. It provides new
archetypal builds for barbarians, druids, shamans, and
wardens, including new character powers, feats, paragon
paths, and epic destinies. $30.00
each.
Psionic Power
-
A
D&D supplement that explores the psionic power source in
more detail. This supplement presents hundreds of new
options for D&D characters, specifically focusing on heroes
who channel the power of the mind. It provides new builds
for the ardent, battlemind, monk, and psion classes,
including new character powers, feats, paragon paths, and
epic destinies. $30.00
each.
      
Players Strategy Guide -
Is aimed at D&D players who
crave the envy of their gamer peers. If you want a character
that’s jaw-droppingly cool, this book is for you. It
provides tips and tricks for optimizing your D&D characters,
to make them more awesome and fun to play at the game table.
In addition to character optimization tips and player
advice, this book includes entertaining sidebar essays
written by celebrity gamers and a distinctive comic art
style unlike other books in the D&D game line.
$25.00 each.
Adventurer's Vault
- This supplement for the Dungeons &
Dragons game presents nearly a thousand magic items,
weapons, tools, and other useful items for your D&D
character. Whether you’re a player looking for a new piece
of equipment or a Dungeon Master stocking a dragon’s
hoard, this book has exactly what you need. The book
features a mix of classic items updated to the 4th Edition
rules and brand-new items never before seen in D&D.
$30.00 each.
Adventurer's
Vault 2 - This supplement for the D&D game
presents hundreds of magic items, including legendary
weapons and artefacts. Whether you're a player looking for a
new piece of equipment or a Dungeon Master building a
dungeon hoard, this book has exactly what you need.
$30.00 each.
Manual
of the Planes -
The planes have always
been a place of great mystery and danger in the Dungeons
& Dragons Role-playing Game, and the new array of planes
debuting in 4th Edition continue that grand tradition. Home
to gods and devils, demons and genies, fey and titans, these
strange dimensions offer unlimited adventure opportunities
for Dungeon Masters and their players. Manual
of the Planes explores the many planes introduced in the 4th
Edition Dungeon Master’s Guide. This useful travel guide
also comes in handy for players seeking to battle demons,
devils, elementals, and other iconic D&D monsters native
to the planes.
$30.00 each.
The Plane Below - Secrets of the
Elemental Chaos -
A hotbed of adventure opportunities awaits you in the
roiling maelstrom of the Elemental Chaos—a plane of titans,
elementals, genies, slaads, and demons. This game supplement
builds on the overview of the Elemental Chaos presented in
the Manual of the Planes game supplement and explores the
tumultuous plane is greater detail. From the City of Brass
to the githzerai monastery of Zerthadlun to the spiralling
depths of the Abyss, adventure lurks behind every lava
waterfall, across every icy battlefield, and beyond every
raging lightning storm. This game supplement describes the
Elemental Chaos in detail, featuring key locations
throughout the plane. It also presents a multitude of new
monsters, mighty primordial's, and powerful demons, as well
as adventure hooks, encounters, hazards, and everything
Dungeon Masters need to make the Elemental Chaos a featured
setting in their campaigns.
$30.00 each.
The Plane Above: The Secrets of the
Astral Sea - On
the Astral Sea, characters face off against angels, devils,
githyanki, and even the gods and their exarchs while
exploring dungeons, raiding astral galleons, and
establishing themselves as demigods. This game supplement
builds on the overview of the Astral Sea presented in the
Manual of the Planes game supplement and explores the
heavenly plane in greater detail. From the cavernous layers
of Nine Hells to the dark dungeons of Tytherion, adventure
awaits in every astral dominion and on the vast, uncharted
sea that stretches between them. This game supplement
describes the Astral Sea and key locations throughout the
plane. It also presents a multitude of new monsters, as well
as adventure hooks, encounters, hazards, and everything
Dungeon Masters need to make the Astral Sea a featured
setting in their campaigns. $30.00 each.
Underdark -
No realm in the D&D world
stirs the imagination like the Underdark. This vast
subterranean domain holds thousands of adventure
possibilities and myriad threats, including drow, mind
flayers, dragons, and worse! Entire campaigns can unfold in
its depths, and its rewards are boundless. Underdark
contains everything a Dungeon Master needs to run adventures
or campaigns set in the vast underworld of his or her D&D
campaign, including new monsters and hazards, ready-to-play
encounters, monster lairs, and detailed information on
various dark-dwelling "movers and shakers."
$30.00 each.
      
Draconomicon
Chromatic Dragons - Describes several varieties
of dragons, including red, blue, green, black, and white
dragons, as well as three new chromatic dragons. This
sourcebook gives details of each dragon’s powers, tactics,
myths, lairs, servitors, and more. In addition, this book
provides new information about draconic nations and
organizations and how chromatic dragons fit into the D&D
game. Wide-ranging story and campaign elements in the book
give DM's ready-to-play material that is easily incorporated
into a game, including adventure hooks, quests, and
pregenerated treasure hoards. $30.00
each.
Draconomicon Metallic Dragons
- Describes several varieties of dragons, including gold,
silver, copper, iron, and adamantine dragons. It also
introduces several other kinds of metallic dragons suitable
for any D&D campaign. This supplement presents dragons both
malevolent and benign, and gives details on each dragon’s
powers, tactics, myths, lairs, servitors, and more. In
addition, this book provides new information about the roles
that metallic dragons fill in a D&D game. Story and campaign
elements in the book give Dungeon Masters ready-to-play
material that is easily incorporated into a game, including
adventure hooks, quests, encounters, and pre-generated
treasure hoards. $30.00 each.
Demonomicon -
Presents the definitive
treatise on demons and their masters, the demon lords.
Whether you’re looking to introduce demons into your D&D
campaign or plunge your heroes into the heart of the Abyss,
this book has something for you! More than just a maelstrom
of chaos and corruption, the Abyss is an exciting D&D
adventure locale for paragon- and epic-level heroes to
explore. Within its many layers lurk powerful demon lords
and fiendish hordes eager to be unleashed upon unsuspecting
worlds. This tome brings demons into the world of D&D,
updates classic demons to 4th Edition, provides statistics
for various demon lords, and introduces dozens of new
horrors from the abyssal depths. It gives Dungeon Masters
ready-to-use encounters and mechanics to make demons
exciting elements in their home campaigns.
$30.00 each.
Open
Grave: Secrets of the Undead depicts a host of
new undead, including new varieties of zombies, wraiths,
skeletons, ghouls and vampires. Open Grave also introduces
several completely new types of undead, such as moongaunts,
forsaken shells and death oozes, to name a few. This
sourcebook also provides information about undead origins,
tactics, myths, lairs, behaviours and more. Open Grave also
gives DM's ready to play material such as undead templates,
power substitutions and statistics for unique undead such as
Acererak and Vecna! $30.00 each.
Heroes of Shadow -
The Shadowfell is a cold,
grim place through which the spirits of the dead must pass
on their way to... wherever. Dark, evil things live there,
suffused with the power of shadow. Some mortals in the
natural world learn how to tap into this source. Assassins.
Necromancers. Hexblades. By all accounts, a ruthless lot.
However, not all beings that draw strength from the
Shadowfell are vile, blackhearted fiends. A few even dare to
call themselves heroes, using the power of darkness to fight
darkness. Are they evil? No. Deeply disturbed and hounded by
their own dark demons? You bet.
Player's
Options Heroes of Shadow focusses on characters that fight
evil in ways that make others cringe. In addition to
exploring the nature of the shadow power source, this book
presents races, classes, feats, powers, and other options
aimed at players hungry to play the archetypical antihero
with a dark edge.
$20.00 each.
The Shadowfell -
The Shadowfell is a dark
reflection of the natural world, a haunting plane where fear
and death rule. Yet, within the gloom are countless lures
for adventurers seeking fortune, glory, and more. Just don’t
get caught alone at night! This boxed set is for
Dungeon Masters interested in taking their heroes on
excursions to the Shadowfell, as well as Dungeon Masters
looking for a sinister setting in which to run thrilling
urban adventures. A 128-page book presents the fully
detailed city of Gloomwrought, complete with location
descriptions, maps, quests, and game statistics for monsters
and villains. It also includes provides information on other
locations heroes are likely to visit beyond the city’s dark
walls. In addition, the box contains a 32-page book of
encounters set in Gloomwrought and beyond, two card stock
sheets of die-cut monster and villain tokens, a foldout
battle map, and a deck of 30 cards that DMs can use to add
suspense to any Shadowfell-based adventure.
$40.00
each.
Mordenkainen's Magnificent Emporium
-
A wondrous collection of
magical treasures for any campaign.
Few wizards know more about magic than the mighty
Mordenkainen, whose arcane achievements are without peer.
He’s the Archmage of Adventure . . . and no stranger to
unearthing hidden lore. Stand aside, Tenser! Back to the
books, Otiluke! Few can match Mordenkainen’s collection of
magic items. Still, he hardly seems the type to settle down
and open a magic shop. Welcome to Mordenkainen’s Magnificent
Emporium, a wondrous collection of magic items—each one with
a story to tell. This tome provides Dungeon Masters with a
ready assortment of treasures to tempt greedy players, along
with historical nuggets and alluring adventure hooks that
set these items apart from your run-of-the-mill flaming
sword or bag of holding. This book adds rich flavour to the
treasures and trinkets presented within, and a dash of
inspiration for Dungeon Masters looking to liven up a
monster’s trove. Hold on to your magic hats—everything must
go! $30.00 each. On
sale 20/9/11.
    
Dungeon
Delve - Dozens of dungeons ready to play without
preparation! Dungeon Delve is designed for groups looking
for an exciting night of monster-slaying without the prep
time. It contains dozens of self-contained easy-to-run
mini-dungeons, or ''delves,'' each one crafted for a few
hours of game-play. The book includes delves for 1st- to
30th-level characters, and features dozens of iconic
monsters for the heroes to battle. Dungeon Masters can run
these delves as one-shot adventures or weave them into their
campaign. $20.00 each.
Revenge of the
Giants -
Fee-Fie-Foe-FUN! Evil giants seek to avenge
past defeats by ravaging the civilized lands, and the only
thing standing in their way is a renowned band of heroes.
This D&D super-adventure, designed for paragon-level
characters, can be played as a stand-alone adventure or
serve as the foundation of an entire D&D campaign.
Designed for 12th to 17th Level.
$20.00
each.
Tomb of Horrors
-
For generations, the Tomb of
Horrors has held an inescapable allure. It draws adventurers
to it like a beacon then devours them utterly like some
monstrous predator. Within its sepulchral, trap-ridden halls
and chambers lay the secrets and treasures of the demilich
Acererak and, some say, the demilich himself. Tomb of
Horrors features a modular design that allows Dungeon
Masters to build campaigns around the events herein, or pick
and choose from the various chapters for use as standalone
adventures. It presents a variety of challenges, from
intricate combat encounters to traps and tricks evocative of
the classic Tomb of Horrors adventure. This D&D adventure is
designed for characters of 10th–22nd level and includes a
full-color, double-sided battle map designed for use with
D&D Miniatures. $20.00 each.
Madness at Gardmore Abbey
-
A thrilling heroic-tier
adventure for characters of levels 6–10. This deluxe
adventure takes heroes into the ruins of Gardmore Abbey, a
monastery that was once the base of a militant order of
paladins devoted to Bahamut. According to legend, the
paladins brought a dark artifact back from a far crusade and
stored it in their abbey for safekeeping, and evil forces
gathered to assault the abbey and take it back. What the
legends don’t tell is that this artifact was actually the
Deck of Many Things, a force of pure Chaos. This adventure
brings characters into the extensive dungeons beneath the
ruins — dungeons that are warped and twisted with the raw
forces of Chaos surrounding the cards of the deck. Includes:
Four 32-page books that present the adventure
location of Gardmore Abbey, new monsters, enemies and
allies, quests, and encounters, two double-sided battle maps
depicting dramatic locations in the adventure, a die-cut
card stock sheet of monster tokens, a die-cut card stock
sheet of dungeon tiles and deck of 24 cards — 22 cards
presenting the Deck of Many Things plus 2 Treasure Cards. $40.00 each.
Heroes of the Feywild -
Player’s Option: Heroes of the Feywild
enables players to weave elements of the Feywild into their
existing and future characters, in much the same way that
Player’s Option: Heroes of Shadow gave players reasons to
explore their characters’ dark connections to the Shadowfell.
This book contains exciting new character builds and options
that are thematically rooted to the Feywild, a wild and
verdant plane of arcane splendour, full of dangerous and
whimsical creatures. Characters who trace their origins or
backgrounds to the Feywild gain access to unique feats,
powers, and mechanics. The book explores what makes
fey-themed characters so fun and distinct. $20.00 each.
      
Forgotten
Realms Campaign Setting - Welcome to Faerûn, a
land of amazing magic, terrifying monsters, ancient ruins,
and hidden wonders. The world has changed since the
Spellplague, and from this arcane crucible have emerged
shining kingdoms, tyrannical empires, mighty heroes, and
monster-infested dungeons. The Forgotten Realms Campaign
Guide presents a world of untold adventure, a land of a
thousand stories shaped by the deeds of adventurers the
likes of which Faerûn has never seen before.
$30.00 each.
Forgotten
Realms Player’s Guide - Presents this changed
world from the point of view of the adventurers exploring
it. This product includes everything a player needs to
create his character for a D&D campaign in the Forgotten
Realms setting, including new feats, new character powers,
new paragon paths and epic destinies, and even a brand-new
character class never before seen in D&D: the swordmage!
$40.00 each.
Eberron
Campaign Guide - This D&D game supplement
contains everything you need to run adventures in the
exciting world of Eberron, as well as tons of material for
your homebrew D&D campaign. This book presents a historical
and geographical overview of the setting; information on key
locations, personalities, and organizations; an introductory
adventure; and a bestiary of monsters and villains to
challenge heroes of all levels. $30.00 each.
Eberron
Player's Guide - This core D&D game
supplement: a player's companion to the Eberron Campaign
Guide, presents new character options for any 4th Edition
D&D campaign. The Eberron Player's Guide features a new
class, new race options, paragon paths and epic destinies,
character backgrounds, feats, powers, rituals, magic items,
and new rules for dragonmarks. All of these character
options fit perfectly into the Eberron campaign setting, as
well as other published and "homebrew" D&D
campaigns. $30.00 each.
Dark Sun Campaign Setting
- Aimed at players and
Dungeon Masters, this game supplement explores the heroes
and wonders of Athas—a savage desert world abandoned by the
gods and ruled by terrible sorcerer-kings. Use it to build
Dark Sun heroes and thrilling D&D adventures set in the
Seven Cities of the Tyr Region, the Ivory Triangle, the Sea
of Silt, and monster-infested wastelands—or plunder it for
your own D&D campaign! The Dark Sun Campaign Setting
provides exciting character options for D&D players,
including new races, new character themes and class builds,
new paragon paths and epic destinies, and new equipment. It
also provides everything Dungeon Masters need to run 4th
Edition Dark Sun campaigns or include Dark Sun elements in
their homebrew campaigns. It has rules and advice for
handling survival challenges, arena encounters, desert
terrain, and adventure creation. It also presents a short,
ready-to-play introductory adventure.$30.00
each.
Dark Sun Creature Catalog
- This supplement for the
Dark Sun Campaign Setting collects the most iconic and
dangerous monsters of the Dark Sun campaign setting
into one handy tome. It also contains other hazards and
threats found in the desert wastelands and dungeon tombs of
Athas. The creatures and threats presented herein make
worthy encounters for Athasian heroes or the heroes in your
"homebrew" D&D campaign. $30.00
each.
Neverwinter Campaign Setting -
A heroic campaign set in one
of the most popular regions of the Forgotten Realms world.
Reduced to ruins by supernatural cataclysms, Neverwinter
rises from the ashes to reclaim its title as the Jewel of
the North. Yet even as its citizens return and rebuild,
hidden forces pursue their own goals and vendettas, any one
of which could tear the city apart. Neverwinter has
long been one of the most popular locations in the Forgotten
Realms campaign world. This book presents a complete
heroic-tier campaign setting that plunges players into the
politics, skullduggery, and peril of a city on the brink of
destruction or greatness. A wealth of information about
Neverwinter and its environs is provided: maps, quests,
encounters, and statistics — everything a Dungeon Master
needs for his heroic tier adventures. $40.00 each.
 

Castle Ravenloft
Board Game -
Evil lurks in the towers
and dungeons of Castle Ravenloft, and only heroes of
exceptional bravery can survive the horrors within. Designed
for 1–5 players, this board game features multiple
scenarios, challenging quests, and cooperative game play.
Castle Ravenloft
includes the following components:
40 plastic heroes and monsters, 13 sheets of interlocking cardstock
dungeon tiles, 200 encounter and treasure cards, Rulebook,
Scenario book, and a 20-sided die. $90.00 each.
Wrath of Ashardalon Board Game
- A cooperative game of
adventure for 1–5 players set in the world of Dungeons &
Dragons. A heavy shadow falls across the land, cast by
a dark spire that belches smoke and oozes fiery lava. A cave
mouth leads to a maze of tunnels and chambers, and deep
within this monster-infested labyrinth lurks the most
terrifying creature of all: a red dragon! Designed for 1–5
players, this board game features multiple scenarios,
challenging quests, and cooperative game play. This game
includes the following components:
42 plastic heroes and monsters, 13 sheets of interlocking cardstock
dungeon tiles, 200 encounter cards and treasure cards, a
Rulebook, a Scenario book and a 20-sided die.
$90.00 each.
Conquest of Nerath Board Game -
War has come to the Dungeons
& Dragons world! In the north, the undead legions of the
Dark Empire of Karkoth march against the fragile League of
Nerath, determined to sweep away the human kingdoms forever.
To the south, the infernal Iron Circle launches its own
goblin hordes in a campaign of conquest against the elves
and corsairs of Vailin. From the snowy expanse of the
Winterbole Forest to the sun-warmed coasts of ancient Vailin,
four great powers struggle for survival. Muster armies of
footsoldiers, siege engines, monsters, and dragons to attack
your enemies. Fight across the waves with fleets of warships
and raging elementals. Plunder ancient dungeons with bands
of mighty heroes, searching for magical artifacts and
awesome treasures that might tip the scales of battle in
your favor. The fate of empires is in your hands!
$90.00 each.
The Legend of Drizzt Board
Game -
The
adventures of Drizzt Do’Urden, as told in the New York Times
best-selling Forgotten Realms novels by R.A. Salvatore, come
to life in this thrilling board game. Take on the role of
the legendary drow ranger or one of his famous adventuring
companions, battle fearsome foes, and win treasure and
glory. Designed for 1–5 players, this board game features
multiple scenarios, challenging quests, and cooperative game
play. The contents of this game can also be combined with
other D&D Adventure System Cooperative Play board games,
including Castle Ravenloft and Wrath of Ashardalon, to
create an even more exciting experience. This game includes
the following components:
42 plastic heroes and monsters, 13 sheets of
interlocking cardstock dungeon tiles, 200 encounter cards
and treasure cards, a Rulebook, a Scenario book and a
20-sided die. $90.00 each.
On sale 18/10/11.
   
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