Boss Monster - Inspired by a love of classic video games, Boss Monster is a "dungeon-building" card game that pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated. But a player can also lose if his Boss takes five Wounds from Heroes who survive his dungeon. Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes. Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed). This means that every "build phase" is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents. As a standalone card game with 150 cards, Boss Monster contains everything that 2-4 players need to play.
Boss Monster 2: The Next Level - The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards, Boss Monster 2 is playable as a standalone game or as an expansion to the core set. Dark Heroes and Hybrid Heroes raise the stakes, while Epic Spells and "cycling" rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels, with fresh new mechanisms and exciting new options. With more Bosses, more unique cards, and more ways to slay hapless adventurers, Boss Monster 2 will take your dungeon to The Next Level!
Boss Monster: Rise of the Minibosses - Is a large expansion set for Boss Monster that can be played on its own or combined with earlier Boss Monster sets and expansions. Rise of the Minibosses adds a new mechanic to the game which allows players to collect “Coins” by using their Rooms and Spells. Coins can then be used to upgrade rooms or hire the new “Minibosses. Minibosses provide permanent bonuses to improve the player’s dungeon rooms. Also included are new Bosses, spells, and heroes.
Boss Monster: Crash Landing - An alien vessel has crash landed in the land of Arcadia, bringing with it Boss Monster: Crash Landing, an out-of-this-world expansion to the world of Boss Monster! Crash Landing expands the dungeon-building card game to 5-6 players and introduces a new set of science fiction-themed Bosses, Heroes, Spells, and an all new treasure type, the Alien Artifact. Will you play as one of the new alien Bosses, using technology and otherworldly monsters to lure in intrepid Explorers and slay them? Or will you play as one of the classic Bosses, using your spells and monstrous cunning to teach these alien upstarts who the baddest dude in the land is? With Crash Landing you can teach even more of your friends a lesson in deadly dungeon design.
Boss Monster: Implements of Destruction - The gloves are off and the gauntlets are on! Implements of Destruction is Boss Monster’s first expansion since Tools of Hero-Kind to feature the popular Items cards! Items attach to Heroes as they come into town, granting them powers and bonuses and making them much tougher to slay. Implements of Destruction features 5 new Bosses and 24 new Items. It's playable with Boss Monster or Boss Monster 2, and it includes Explorer Items for your customers’ 5-6 player Boss Monster: Crash Landing games!
Boss Monster: Tools of Hero-Kind - Is a 25-card mini-expansion for Boss Monster: Master of the Dungeon. With the introduction of Item cards, Tools of Hero-Kind will transform the adventurers exploring your dungeon. They'll go from being a resource that you harvest into an undeniable threat. Magical weapons, armor, items and scrolls will attach themselves to Heroes as they come into town and confer their "Power-Up" abilities. Of course, with bigger risks come bigger rewards. Should you manage to defeat a hero carrying an Item, you'll be able to use the one-time "Reward" effect of that item to further your own nefarious goals.