
D&D: Vault of Dragons - Rumors of a hidden vault of gold circulate through the streets, taverns and markets of Waterdeep. In Vault of Dragons, each player chooses one of the four unsavory factions racing to locate the Secret of the Vault! Sinister criminals, deviish nobles, mercenary Drow, and mysterious wizards are all competing to be first to find the Vault of Dragons! $70.00

D&D: Assault of the Giants - Is a new Dungeons & Dragons board game designed by Andrew Parks. Designed for 2-6 players, Assault of the Giants challenges players to command one of the six types of giants and claim the right to rule over all giant kind. Command giants and assault settlements to score points and secure important resources, including food, treasure, ore, and runes. Contents include 14 Giants miniatures, measuring from approximately 4” to over 5 ½” in height. Each player issues commands to his or her giants in the form of command cards (recruit, move, attack, pillage, and so on). This allows players to recruit new giants, send them out to attack settlements and other giants, and also to pursue special agendas based upon their race. For example, the Storm Giants seek to restore their lost monarch, King Hekaton. The Cloud Giants seek an ancient dragon treasure trove, and the Hill Giants seek an abundance of food with which to feed their massive monarch, Chief Guh. In Assault of the Giants players send their giants out to wage war on each other and the small folk, but the game’s real strategy lies in each player’s ability to pursue their giant race’s unique agenda, not only through combat but also through clever card play. $115.00

D&D: Tyrants of the Underdark - Is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game. When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elemental Evil. A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops. Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins. $90.00

D&D: Castle Ravenloft - The master of Ravenloft is having guests for dinner – and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. Compatible with: Dungeons & Dragons: Wrath of Ashardalon board game and Dungeons & Dragons: The Legend of Drizzt board game. $90.00

D&D: The Legend of Drizzt - A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons. It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends. Designed for 1-5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. Players explore the game world, which is built during the game by laying out tiles, using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together, depending on the scenario, by escaping, saving others or overcoming a threat. Compatible with: Dungeons & Dragons: Castle Ravenloft board game and Dungeons & Dragons: Wrath of Ashardalon board game. $90.00

D&D: Wrath of Ashardalon - A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons. A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon! Designed for 1-5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. This game includes the following components: 42 plastic heroes and monsters, 13 sheets of interlocking card stock dungeon tiles, 200 encounter and treasure cards, a rule book, a Scenario book, and a 20-sided die. Compatible with: Dungeons & Dragons: Castle Ravenloft board game and Dungeons & Dragons: The Legend of Drizzt board game. $90.00

D&D: Temple of Elemental Evil - Just like the games it follows, this new board game features multiple scenarios, challenging quests and cooperative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt® and Castle Ravenloft® Continuing the grand adventures of Wrath of Ashardalon®, Castle Ravenloft® and The Legend of Drizzt® this brand new Adventure System board game is planned to feature*:
40 figures, 8 Hero cards, 4 Villain cards, a rule book, a adventure book, 20-sided die, 4 double-sized interlocking tiles, 55 interlocking tiles, 200 cards, and 168 tokens. $100.00
40 figures, 8 Hero cards, 4 Villain cards, a rule book, a adventure book, 20-sided die, 4 double-sized interlocking tiles, 55 interlocking tiles, 200 cards, and 168 tokens. $100.00

D&D: Tomb of Annihilation - In the Tomb of Annihilation Adventure System Board Game, you play a heroic adventurer. With amazing abilities, spells, and magic weapons, you must explore the jungle of Chult, as well as the Tomb of the Nine Gods, where you will fight monsters, overcome traps and find treasure. Featuring: 42 Single-Colored Miniatures, 3 Misty Arch standees, 2 Devil Face standees, 5 Hero tiles, 4 Villain tiles, a rule book, a adventure book, 20-sided die, 40 interlocking Dungeon tiles, 5 double-sized interlocking Special tiles, 225 cards, and over 300 tokens. Following in the path of the other critically-acclaimed D&D board games, Tomb of Annihilation features multiple scenarios, challenging quests and game play designed for a single player or a cooperative group of 2-5 players. The Tomb of Annihilation Adventure System Board Game features new trap and spell decks for even more exciting game play content! Tomb of Annihilation can also be combined with the other D&D Adventure System Cooperative Play Board Games, including the terrifying Temple of Elemental Evil, The Legend of Drizzt, Castle Ravenloft, and Wrath of Ashardalon, to create an even more exciting experience. $115.00