What is Magic: The Gathering? In Magic: The Gathering, you are a Planeswalker, one of the greatest mages in the Multiverse. Using a deck of Magic cards, you cast spells; summon creatures to fight for you, and battle against other Planeswalkers in an attempt to defeat your opponent. Magic is a tradable card game (TCG) where you build your collection of cards by purchasing product, trading with friends, assembling decks of cards, and battling against an opponent or opponents down from typically twenty life to zero. The game is constantly changing as new cards are released throughout each year. As you get new cards, whether from these new sets or through trading with your friends, you can continuously update your decks and discover a whole new game! There are many ways to play Magic: The Gathering, with a variety of different tournament formats, or simply play socially with your friends around the kitchen table, or join your local Magic Community and find events in your area. Magic: The Gathering focuses around five colours and their respective lands. These five colours/lands are:
White/Plains: Order, light, and protection, these are the white mage's values. White mana comes from sprawling plains, sunlit savannahs, and windswept meadows, inhabited by the noble human knights and soldiers, whilst from the heavens, angel’s aid in bringing law and structure to the lands.
Blue/Island: Knowledge, manipulation, wind, and wave, these are the blue mage's tools. Islands provide blue mana, where mystical merfolk are dwarfed only by the humongous krakens that dwell in the deep sea. Whilst high in the endless sky battle mages bring forth deceit, illusion, and logic upon their foes.
Black/Swamp: Death, ambition, and darkness are the stock and trade of black mages. Black mana is drawn from dank swamps, where vile Demons, treacherous Vampires and hordes of Zombies inhabit the shadowy wastelands, haunted catacombs, and fetid bogs.
Red/Mountain: Freedom, fire, and impulse are the lifeblood of every red mage. Red mana flows from rugged mountain ranges, rocky crags, and the fiery heart of volcanoes. Goblins, Giants and Dragons aid the red wizard bringing forth fury and passion to incinerate all those who stand before them.
Green/Forest: Strength, ferocity, and life, these are the values that sustain the green mage. The teeming forests overflow with green mana, bringing forth unimaginable beasts, the graceful elves, and aged treefolk. Green magic is about growth, life, and brute force.
White/Plains: Order, light, and protection, these are the white mage's values. White mana comes from sprawling plains, sunlit savannahs, and windswept meadows, inhabited by the noble human knights and soldiers, whilst from the heavens, angel’s aid in bringing law and structure to the lands.
Blue/Island: Knowledge, manipulation, wind, and wave, these are the blue mage's tools. Islands provide blue mana, where mystical merfolk are dwarfed only by the humongous krakens that dwell in the deep sea. Whilst high in the endless sky battle mages bring forth deceit, illusion, and logic upon their foes.
Black/Swamp: Death, ambition, and darkness are the stock and trade of black mages. Black mana is drawn from dank swamps, where vile Demons, treacherous Vampires and hordes of Zombies inhabit the shadowy wastelands, haunted catacombs, and fetid bogs.
Red/Mountain: Freedom, fire, and impulse are the lifeblood of every red mage. Red mana flows from rugged mountain ranges, rocky crags, and the fiery heart of volcanoes. Goblins, Giants and Dragons aid the red wizard bringing forth fury and passion to incinerate all those who stand before them.
Green/Forest: Strength, ferocity, and life, these are the values that sustain the green mage. The teeming forests overflow with green mana, bringing forth unimaginable beasts, the graceful elves, and aged treefolk. Green magic is about growth, life, and brute force.

Booster Packs: Include 15 cards to add to your collection, with each pack containing one rare/mythic rare, three uncommons, ten commons, a random basic land, with a chance of a premium foil card. Booster Boxes: Consist of thirty-six 15-card booster packs and are ideally suited for those who are looking for a large collection of random cards from a newly released set.
Bundle: Formally known as a Fatpack now includes ten 15-card booster packs up from nine, a player’s guide with pictures of all cards in the set, 80 basic land cards (16 of each), one artistic card box, two cardboard deck boxes, a learn to play insert, and a special edition life counter dice.
Commander: Is a multiple player format which each player’s deck is led by the legendary creature of his or her choice. The rest of the 99-card deck is a specially crafted arsenal of creatures, artifacts, and other spells for which are all restricted to one of a specific named card (does not include basic land). Best enjoyed as a Free-for-all game among 3 to 6 players. The game is a freewheeling back-and-forth battle in which alliances are formed, friends are betrayed, and grudges are repaid with vengeance.
Commander: With each set being released from Zendikar Rising and onwards instead of releasing the Planeswalker decks like below, two commander decks will be released, each deck has over 20 rares and is a 100 card size deck.
Planeswalker Decks: Acquaint players who are interested in Magic with basic strategy, plus the game's settings and characters with a foil Planeswalker card not found anywhere else. Contents: 1 ready-to-play 60-card deck featuring a foil premium Planeswalker card, 2 booster packs, 1 strategy insert, and 1 Magic learn-to-play guide.
Commander Legends / Jumpstart
All these products are being reprinted and will be available sometime in 2021.
All these products are being reprinted and will be available sometime in 2021.