Talisman - Takes you on a journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire. For 2-6 players playable in 1-2 hours. Game includes: a revised rule book, 6-fold game board, 14 Character Cards with matching plastic character figures, over 100 Adventure cards, 24 Spell cards, 28 Purchase cards, 4 Talisman cards, 4 Toad cards, 4 Plastic Toad figures, 4 Alignment cards, 6 Six-sided die, 40 Strength Counters , 40 Craft Counters , 40 Life Counters, 36 Fate Tokens, and 30 Gold Coins.
Talisman: The Dragon Expansion - Three new Draconic Lords vie for rulership of the Firelands–Varthrax, Cadorus, and Grilipus. Talisman grows more dangerous as they struggle to claim dominance over their territory and the Crown of Command. The Dragon expansion offers players even more choices and strategic challenges, including a new, dual-sided Inner Region for their heroes to conquer. The alternate sides allow you to face familiar terrain along a path that requires all new tactics, or to venture into the Dragon Tower, where a hero’s every step meets opposition by the Dragon King’s minions and leads him ever closer to an ultimate confrontation with the Dragon King, himself. Talisman: The Dragon brings the Draconic Lords and their legions of dragons to life with over 300 new cards and tokens, and six new characters are introduced with dynamic miniatures. Any hero who dares confront the Dragon King must be prepared for an epic battle!
Talisman: The City Expansion - The City provides those who live within it a chance to pursue their lives with a modicum of safety and comfort. However, though the outside world is kept outside, any alert adventurer strolling through the City Gate will feel the tension humming in the air. Talisman (fourth edition): The City Expansion provides players with six new characters, three alternative endings, its own deck, and a host of shops for all your questing needs. Collect bounties listed on the Wanted Posters at the City Gate and fill your pockets with gold before doing some serious spending. Secure a steed from the Stables, pick up Pets or Potions, or head to the Armory and the Magic Emporium. Visit The City in Talisman as you compete for the Crown of Command!
Talisman: The Woodland Expansion - The unearthly Woodland is the home of the fae, and beneath its watchful boughs, you'll uncover treasures and threats beyond your wildest dreams. You'll find new Alternative Endings as five new characters join the quest for the Crown of Command, but will your path through the Woodland lead you to your destiny, or does your fate hold something far different in store? Journey to the realm of the fae in The Woodland, an expansion for Talisman Revised 4th Edition! In this new expansion, you can walk your own path through the Woodland corner board, encountering strange new creatures, events, and dangers. At the end of your path, a meeting with destiny awaits, transforming your character’s future and developing your story further. Even more waits beneath the boughs of the Woodland, however. Redesigned rules for fate tokens allow you to either help yourself or interfere with others, and your fate will shape many of your interactions within the groves and glades of the Woodland. Prepare yourself for a world different than anything yet seen in Talisman and enter the Woodland!
Talisman: The Reaper Expansion - Will You Look Death in the Eye? An unearthly chill creeps through the air. The Wizard stops reading his ancient tome and gazes cautiously over his shoulder. The Warrior feels an unfamiliar fear as he draws his mighty sword. A shadow has fallen across the countryside. Death himself wanders the land. Can the heroes fulfill their epic quests with the spectre of the Grim Reaper hounding their every move? The Reaper expansion offers Talisman Revised 4th Edition players; 4 new character cards and plastic figures, 90 new Adventure Cards, 26 new Spell Cards, 12 Warlock Quest Cards, and the Grim Reaper, a dark figure that players manipulate against each other. The race to the Crown of Command has never been deadlier!
Talisman: The Bloodmoon Expansion - With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command. In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall. What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
Talisman: The Harbinger Expansion - The end of the world is nigh in Talisman: The Harbinger. This expansion introduces the Harbinger, a mysterious figure of prophecy and doom who wanders the realm, with destruction following everywhere he walks. As the demons and plagues of the new Harbinger deck wreak havoc through Talisman, three new powerful characters seek the Crown of Command. That quest becomes more dangerous than ever before: cursed followers lie in wait for fresh prey, flames descend from the darkened skies, and the dead crawl from their tombs. Four new Omen decks reveal the changing and dire effects of impending doom, counting down to its arrival. Terrain cards abruptly transform the ground beneath characters' feet, changing deserts into bogs, or farmland into ruins. You'll have to navigate these obstacles and numerous others if you want to seize victory before time runs out for the entire realm – and the true apocalypse begins.