Machi Koro - Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins! $50.00
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Magic Maze - Recently stripped of your possessions, your group of down-on-their-luck adventurers has nary a copper piece between you. Your only option if you’re to resume your dungeon-delving activities is to sack the local mall of valuables and supplies. Magic Maze is a real-time, co-operative game. Each player can control any of the 4 Hero pawns whenever he wants in order to make that hero perform a very specific action, to which other players do not have access: move north, explore a new area, ride an escalator… all of this requires rigorous co-operation between the players in order to succeed at moving the heroes wisely, and complete your mission before the sand timer runs out. Moreover, you will only be allowed to communicate for short periods during the game. The rest of the time, you must play without giving any visual or audio cues to each other. $50.00.
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Mansions of Madness - Is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldrich Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham’s cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness Second Edition. It will take more than just survival to conquer the evils terrorizing this town. $165.00
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Mantis - Has only two rules: Steal or Score your way to victory. Collect matching cards by stealing or scoring until the winner has 10 cards in their score pile. With the simplicity of UNO and depth of Gin Rummy, Mantis is designed for both kids and adults. But adults should be warned that kids will often beat them at this game. $40.00.
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Maracaibo - The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame. You must go all out to win -- your opponents do not rest. Only if you manage to successfully implement your plans, victory shall be yours! This can be achieved through different strategies, upgrading your ship to a mighty vessel, engaging in combat, working as a privateer, building a network of assistants, setting off on expeditions, fulfilling quests, and much more. But beware: your maneuvers should be carefully planned because the end of a round can come quickly! Immerse yourself in a colorful world full of adventures and opportunities. A new and splendid design by the master of strategic games - Alexander Pfister. Climb aboard and set sail for Maracaibo! A unique story mode: You can optionally play Maracaibo as a campaign, experiencing an exciting story as you go. In the process, several surprises change how the game plays out! $125.00.
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Memoir '44 - Is a historical board game where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength. Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other. $100.00.
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Merchants & Marauders - Lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. The game features a unique trade system and a thematic combat system, allowing for critical decisions and intense excitement. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea? $110.00.
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Mice and Mystics - In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her. Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds. Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by... $115.00
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MicroMacro Crime City - Crimes happen in the city! With the view for details you'll be searching for facts: Look for the scenes that provide you with the correct facts to solve the crime cases. The giant city map (75 x 110 cm) is home to a myriad of hidden information. Different difficulty levels lead the players step by step into the game. Players must work closely together to find out what happened. The case cards contain questions for which the group must find the right answers. Every criminal case is unique and hides amazing information! $50.00.
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The Mind - Is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life. $30.00.
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Mind Mgmt - Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated? Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals. $80.00.
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Mission: Red Planet - Is a steampunk-themed board game of planetary exploration designed by Bruno Cathala and Bruno Faidutti. As the leaders of ruthless Victorian-era mining corporations, two to six players compete to harvest the priceless mineral ores and ice found on the planet Mars. Players collect points for the resources they amass and the secret missions they complete. The player with the most points wins! A team of nine canny characters guides your corporation’s astronauts on their expedition. Each round you play a single character in order to send your astronauts into space, make secret discoveries about the zones you occupy, or sabotage other corporations. You’ll need to develop a clever plan, keep an eye on your competitors, and even use a few dirty tricks to win the race for the red planet’s riches in this fast-paced, hotly competitive game! $80.00.
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Modern Art - Buying and selling paintings is a very lucrative business, at least that's what Hollywood's led us to believe, and that's the premise of this game. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner. $50.00.
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Mombasa - In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis, and Cairo and propagate trading posts of these companies throughout the African continent in order to earn the most money. Mombasa features a unique, rotating-display hand-mechanism that drives game play. Each round players choose action cards from their hand, then reveal them simultaneously and carry out the actions. These cards are then placed in a discard pile, and the previously played cards recovered for the subsequent round. Each company has a double-sided company track, so games will vary quite a lot based on which tracks are revealed and at which companies they are placed. $110.00
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Monikers - Is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades. $50.00.
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Muffin Time - Is a chaotic card game with more twists and turns than you can shake a spork at! Battle your friends, family, and hyper-intelligent pets by drawing and playing from a deck of unique cards that'll either help you, thwart others, or mix things up for the sheer hell of it! To win the game, you just need to start your turn with exactly 10 cards in your hand but if you think that'll be easy, you're wrong (wronger than a duck wearing shoes- and that's pretty damn wrong). Players draw a card on their turn and can choose to "place" up to three trap cards out of their hand. As a second part of their turn they either pick up one card or play one action card, which are all unique and can have wide-ranging consequences on the other players or game as a whole The game ends when a player wins when someone starts their turn holding exactly 10 cards. $30.00. Two expansions also available each sold separately, Pie Flavour Pack $15.00, and Rainbow Pack $15.00.
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Munchkin - Go down in the dungeon. Kill everything you meet. Back stab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. Munchkin is the mega-hit card game about dungeon adventure. with none of that stupid role-playing stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon. And it's illustrated (now in full color!) by John Kovalic! Fast-playing and silly, Munchkin can reduce any role-playing group to hysteria. And, while they're laughing, you can steal their stuff. For 3-6 players. (2 can play, but more is better). Playing time: about an hour. $50.00
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Murder Mystery Party: Champagne Murder - Groovy, baby! It's the Summer of Love, July 1967, and England still swings like a pendulum. You're spending the weekend drinking champagne and partying with some of the brightest faces in Britain at the Chelsea home of Lord Michael Jagged. What could be more hip and happening? But as you gather for dinner on Sunday evening, the shocking news is brought to you by the Scotland Yard detective, Austin McClue: Lord Michael is dead. Maybe even murdered. And if he was murdered, one - or more - of you was responsible. Your task is to identify the murderer. Or, of course, to evade detection. Everyone is a suspect when murder's on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite seven to nine friends to join you for dress up and to play the role of devious suspects. Serve up a meal or light snack, and you're ready for drop-dead fun! $30.00.
Murder Mystery Party: A Slice of Murder - Painton Place is an 18th-century house, built by Sir John Painton, the first baronet, in Rutting-on-the-Rise, a beautiful if isolated corner of Norfolk, England. It's just the place to spend a couple of days on a cooking holiday - a Weekend Mini-Bake, as it's advertised. But the rural tranquility is shattered when celebrity chef Francis "Franny" Craddock is found dead, late Saturday night. Particularly when it turns out that he's been murdered. Suspicion falls on the guests, but who would have wanted to kill him? And what does this have to do with the legendary Painton Plunder, supposedly brought back from India by the eccentric fourth baronet, Sir Richard Painton? Everyone is a suspect when murder's on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite five to seven friends to join you for dress-up and to play the role of devious suspects. Serve up a meal or light snack, and you're ready for drop-dead fun! $30.00.
Murder Mystery Party: Death by Chocolate - It's April 15, 1900, Easter Sunday, and Paris is the center of the world's attention as millions of visitors arrive for the opening of the International Exposition this weekend. Amongst them is an elite but diverse group of individuals staying at the Hotel Paradiso. As they gather for dinner, however, the peace of the hotel is rocked by an explosion. Billy Bonka, the foremost chocolate manufacturer in America, is found dead in his room, having apparently been killed by an explosive Easter Egg. Suspicion falls on the people around the table. One - or more - of you is the murderer. Your task is to discover who that killer is. Everyone is a suspect when murder's on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite five to seven friends to join you for dress-up and to play the role of devious suspects. Serve up a meal or light snack, and you're ready for drop-dead fun! $30.00.
Murder Mystery Party: Murder on The Grill - Everyone's a suspect when murder is on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite five to seven of your friends to join you for dress up and to play the roles of devious suspects. Serve up a meal or light snack, and you're ready for some drop-dead fun! Hey guys and dolls, it's a cookout with a twist as you go back in time to 1959 for this mystery. Rock 'n' roll, hula hoops, poodle skirts, hot rods, and black leather jackets set the scene. You and your guests will find yourselves at the Kansas City home of Tom Dooley for a sizzling backyard cookout and some fabulous party fun. Too bad poor Tom gets iced over his hot grill - and you may be a suspect. How low will you go? $30.00.
Murder Mystery Party: Pasta, Passion and Pistols - Everyone's a suspect when murder is on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite seven of your friends to join you for dress up and to play the roles of devious suspects. Serve up a meal or light snack, and you're ready for some drop-dead fun! The succulent aroma of home cooked pasta is drifting from New York City's most popular Italian eatery, La Speranza, but something else is heating up in the kitchen... Cold-blooded murder! Restauranteur Pepi Roni has been shot in the back with his own pistol. Tonight his family and friends will gather to pay their respects to poor Pepi, but one of the guests won't be shedding any tears. $30.00.
Murder Mystery Party: Wine and Murder - Everyone's a suspect when murder is on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite five to seven of your friends to join you for dress up and to play the roles of devious suspects. Serve up a meal or light snack, and you're ready for some drop-dead fun! It's a tour of the California Wine Country with its peaceful vineyards and picturesque wineries. The annual wine-tasting festival is in full swing when the body of a local vineyard owner, Barry Underwood, is found beneath his wine cellar. Barry has been missing for five long years but with the discovery of his body comes a wealth of new clues to solve the mystery. It's a vintage murder, and you may be a suspect. $30.00.
Murder Mystery Party: A Slice of Murder - Painton Place is an 18th-century house, built by Sir John Painton, the first baronet, in Rutting-on-the-Rise, a beautiful if isolated corner of Norfolk, England. It's just the place to spend a couple of days on a cooking holiday - a Weekend Mini-Bake, as it's advertised. But the rural tranquility is shattered when celebrity chef Francis "Franny" Craddock is found dead, late Saturday night. Particularly when it turns out that he's been murdered. Suspicion falls on the guests, but who would have wanted to kill him? And what does this have to do with the legendary Painton Plunder, supposedly brought back from India by the eccentric fourth baronet, Sir Richard Painton? Everyone is a suspect when murder's on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite five to seven friends to join you for dress-up and to play the role of devious suspects. Serve up a meal or light snack, and you're ready for drop-dead fun! $30.00.
Murder Mystery Party: Death by Chocolate - It's April 15, 1900, Easter Sunday, and Paris is the center of the world's attention as millions of visitors arrive for the opening of the International Exposition this weekend. Amongst them is an elite but diverse group of individuals staying at the Hotel Paradiso. As they gather for dinner, however, the peace of the hotel is rocked by an explosion. Billy Bonka, the foremost chocolate manufacturer in America, is found dead in his room, having apparently been killed by an explosive Easter Egg. Suspicion falls on the people around the table. One - or more - of you is the murderer. Your task is to discover who that killer is. Everyone is a suspect when murder's on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite five to seven friends to join you for dress-up and to play the role of devious suspects. Serve up a meal or light snack, and you're ready for drop-dead fun! $30.00.
Murder Mystery Party: Murder on The Grill - Everyone's a suspect when murder is on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite five to seven of your friends to join you for dress up and to play the roles of devious suspects. Serve up a meal or light snack, and you're ready for some drop-dead fun! Hey guys and dolls, it's a cookout with a twist as you go back in time to 1959 for this mystery. Rock 'n' roll, hula hoops, poodle skirts, hot rods, and black leather jackets set the scene. You and your guests will find yourselves at the Kansas City home of Tom Dooley for a sizzling backyard cookout and some fabulous party fun. Too bad poor Tom gets iced over his hot grill - and you may be a suspect. How low will you go? $30.00.
Murder Mystery Party: Pasta, Passion and Pistols - Everyone's a suspect when murder is on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite seven of your friends to join you for dress up and to play the roles of devious suspects. Serve up a meal or light snack, and you're ready for some drop-dead fun! The succulent aroma of home cooked pasta is drifting from New York City's most popular Italian eatery, La Speranza, but something else is heating up in the kitchen... Cold-blooded murder! Restauranteur Pepi Roni has been shot in the back with his own pistol. Tonight his family and friends will gather to pay their respects to poor Pepi, but one of the guests won't be shedding any tears. $30.00.
Murder Mystery Party: Wine and Murder - Everyone's a suspect when murder is on the menu. Here's everything you need to serve up mystery, murder, and fun - party planner, invitations, recipes - plus a tasty murder to solve. Just invite five to seven of your friends to join you for dress up and to play the roles of devious suspects. Serve up a meal or light snack, and you're ready for some drop-dead fun! It's a tour of the California Wine Country with its peaceful vineyards and picturesque wineries. The annual wine-tasting festival is in full swing when the body of a local vineyard owner, Barry Underwood, is found beneath his wine cellar. Barry has been missing for five long years but with the discovery of his body comes a wealth of new clues to solve the mystery. It's a vintage murder, and you may be a suspect. $30.00.
Mysterium - A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? $75.00
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