Race for the Galaxy - In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses. At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role. $60.00.
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Raiders of the North Sea - Is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season! $85.00.
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Rajas of the Ganges - Through tactics and karma to wealth and fame... In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers. $90.00
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Reef - In the game Reef, players take on the role of the reef itself, alternating turns in which they carefully select the colors and patterns in which to grow and expand — the more beautiful the reef, the more points they score! Reef is suited for players aged 8 and up. While it could take thousands of years for a coral reef to grow, a game of Reef should take only 30-45 minutes. $60.00
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Risk - Lead your troops. Take a risk. Rule the world! Rally your armies to march across continents. Carefully craft your strategy—you’ll face your opponents on the field of battle and they’ll give the fight everything they’ve got. Keep advancing until you’ve defeated all of your foes and taken over the world! $60.00.
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Risk Legacy - Represents what is if not a new, at least a rare concept to board gaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VP's). What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. $115.00. |
Rivals for Catan: Deluxe - Puts you in charge of one of the two factions developing newly-settled Catan. Use your unique card mix to create your own principality. Explore and settle new lands. Acquire resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Use your cunning! Become prince of Catan! Rivals for Catan: Deluxe includes card trays to keep the different card piles organized as well as nine hard-to-find promotional cards. $65.00.
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Robinson Crusoe: Adventures on the Cursed Island - Is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game... $110.00
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Roll for the Galaxy - Is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game. $80.00
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Root - Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom. Play as the: Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants. Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime. Eyrie Dynasties: Regain control of the woods while keeping your squabbling court at bay. Vagabond: Seek fame and fortune as you forge alliances and rivalries with the other players. Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again. $90.00
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Root: The Riverfolk Expansion - A new faction is added to the forest fray. The Riverfolk expansion includes: A New Core Faction: The Riverfolk Company. A New Core Faction: The Lizard Cult. An Extra Vagabond. Five Custom Card Holders. Cooperative Scenarios. Rules for Bot Play, and Four Additional Vagabond Variants. This expansion now allows Root to be played with 1-6 players. $65.00.
Root: The Clockwork Expansion - Allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the: Mechanical Marquise 2.0 - Dodge her marauding patrols as you try to stop her from completing her building tracks. Electric Eyrie: Shore up the Woodland's defenses against this fearsome invader. If they go unchallenged, the Woodland will soon be flooded with their forces. Automated Alliance - Police these radicals and raze their bases before a little uprising turns into a massive rebellion. Vagabot - Hunt the dastardly Vagabot across the many clearings of the game or attempt to court him with items. $60.00.
Root: The Underworld Expansion - New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map. $85.00.
Root: The Clockwork Expansion - Allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the: Mechanical Marquise 2.0 - Dodge her marauding patrols as you try to stop her from completing her building tracks. Electric Eyrie: Shore up the Woodland's defenses against this fearsome invader. If they go unchallenged, the Woodland will soon be flooded with their forces. Automated Alliance - Police these radicals and raze their bases before a little uprising turns into a massive rebellion. Vagabot - Hunt the dastardly Vagabot across the many clearings of the game or attempt to court him with items. $60.00.
Root: The Underworld Expansion - New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map. $85.00.
Rummikub - The game is based on the traditional middle-eastern game of Okey. First created in the 1930s and sold in hand-produced versions until the late 1970s. Similar to the Rummy that you play with cards - you try to get rid of all your tiles by forming numbers into runs of 3 tiles or more, or 3 to 4 of a kind. The colors of the numbers on the tiles are like card suits. This game may start rather uneventfully, but when the players start putting more and more tiles in play, the options for your upcoming turns can become more complex, challenging, and exciting. $45.00. |