WEEKLY EVENTS / TOURNAMENTS
SATURDAY
MTG CASUAL COMMANDER - ALL DAY - FREE
SUNDAY
MTG BOOSTER DRAFT - MIDDAY - ENTRY $30.00 EACH
PRIZES
WITH REGARDS TO THE MTG BOOSTER DRAFTS FOR EVERY MATCH WON YOU RECEIVE A MAGIC THE GATHERING PLAY BOOSTER PACK AS A PRIZE. NO BOOSTER PACKS ARE AWARDED FOR A LOSS OR A TIE. TYPICALLY, EACH EVENT IS THREE OR FOUR ROUNDS, DEPENDING ON PLAYER PARTICIPATION. BONUS PROMO CARDS/PACKS WILL ALSO BE GIVEN OUT.
SATURDAY
MTG CASUAL COMMANDER - ALL DAY - FREE
SUNDAY
MTG BOOSTER DRAFT - MIDDAY - ENTRY $30.00 EACH
PRIZES
WITH REGARDS TO THE MTG BOOSTER DRAFTS FOR EVERY MATCH WON YOU RECEIVE A MAGIC THE GATHERING PLAY BOOSTER PACK AS A PRIZE. NO BOOSTER PACKS ARE AWARDED FOR A LOSS OR A TIE. TYPICALLY, EACH EVENT IS THREE OR FOUR ROUNDS, DEPENDING ON PLAYER PARTICIPATION. BONUS PROMO CARDS/PACKS WILL ALSO BE GIVEN OUT.
Magic: the Gathering formats are various ways in which the Magic: the Gathering collectible card game can be played. Each format provides rules for deck construction and game play, with many confining the pool of permitted cards to those released in a specified group of Magic card sets. The Wizards Play Network (WPN), the governing body that oversees official Magic competitive play, categorizes its tournament formats into Constructed and Limited. Additionally, there are many casual formats with the Commander format being one of the most popular formats of the game.
Tournaments formats - Sanctioned Constructed formats require decks to be made prior to participation, with players allowed to use any tournament-legal cards they possess, these formats include Standard, Modern, Pioneer, Historic, Legacy, Vintage, and Pauper. Limited formats include Sealed Deck, Booster Draft (In a Booster Draft, several players (usually eight) are seated around a table and each player is given three booster packs. Each player opens a pack, selects a card from it and passes the remaining cards to his or her left. Each player then selects one of the remaining cards from the pack that was just passed to him or her, and passes the remaining cards to the left again. This continues until all of the cards are depleted. The process is repeated with the second and third packs, except that the cards are passed to the right in the second pack. Players then build decks out of any cards that they selected during the drafting and add as many basic lands as they choose. Each deck built this way must have a minimum of 40 cards, including basic lands), and Rochester Draft. Whilst sanctioned multi-player includes Two-Headed Giant.
Casual formats - These formats are designed to accommodate larger numbers of players, to allow two or more players to work together as a team, or create specific requirements for deck construction. Not all formats are officially sanctioned formats. However, many of these variants are popular in tournament play, though not all have support from Wizards of the Coast. These formats include Cube Draft, Back Draft, Reject Rare Draft, Type 4, casual multi-player include Free-for-All, Emperor, and Assassin.
Commander - The format uses 100 card singleton decks (no duplicates except basic lands), a starting life total of 40, and features a "Commander". The Commander must be a legendary creature (sometimes planeswalkers with text that specifically states they can be your Commander), and all cards in the deck can only have mana symbols on them from the Commander's colors. The Commander is not included in one's library; it is visible to all players in the "command" zone and can be played as if it was in one's hand. Whenever it would be put into a graveyard or exiled, the Commander's owner may choose to put it back into the "command" zone instead, and playing it afterwards will cost 2 more uncolored mana (and so on if this repeats). If a player takes 21 combat damage from any one commander, that player loses the game regardless of life total (a rule to bring games to an eventual halt and somewhat keep life gain in check). The format has its own official banned list. The format "supports two to six players, sometimes more".
Tournaments formats - Sanctioned Constructed formats require decks to be made prior to participation, with players allowed to use any tournament-legal cards they possess, these formats include Standard, Modern, Pioneer, Historic, Legacy, Vintage, and Pauper. Limited formats include Sealed Deck, Booster Draft (In a Booster Draft, several players (usually eight) are seated around a table and each player is given three booster packs. Each player opens a pack, selects a card from it and passes the remaining cards to his or her left. Each player then selects one of the remaining cards from the pack that was just passed to him or her, and passes the remaining cards to the left again. This continues until all of the cards are depleted. The process is repeated with the second and third packs, except that the cards are passed to the right in the second pack. Players then build decks out of any cards that they selected during the drafting and add as many basic lands as they choose. Each deck built this way must have a minimum of 40 cards, including basic lands), and Rochester Draft. Whilst sanctioned multi-player includes Two-Headed Giant.
Casual formats - These formats are designed to accommodate larger numbers of players, to allow two or more players to work together as a team, or create specific requirements for deck construction. Not all formats are officially sanctioned formats. However, many of these variants are popular in tournament play, though not all have support from Wizards of the Coast. These formats include Cube Draft, Back Draft, Reject Rare Draft, Type 4, casual multi-player include Free-for-All, Emperor, and Assassin.
Commander - The format uses 100 card singleton decks (no duplicates except basic lands), a starting life total of 40, and features a "Commander". The Commander must be a legendary creature (sometimes planeswalkers with text that specifically states they can be your Commander), and all cards in the deck can only have mana symbols on them from the Commander's colors. The Commander is not included in one's library; it is visible to all players in the "command" zone and can be played as if it was in one's hand. Whenever it would be put into a graveyard or exiled, the Commander's owner may choose to put it back into the "command" zone instead, and playing it afterwards will cost 2 more uncolored mana (and so on if this repeats). If a player takes 21 combat damage from any one commander, that player loses the game regardless of life total (a rule to bring games to an eventual halt and somewhat keep life gain in check). The format has its own official banned list. The format "supports two to six players, sometimes more".