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SUNDAY MAY 15TH 2022 - DRAFTS
​STREETS OF NEW CAPENNA GAME DAY

Time: STARTS 11:00 AM
ENTRY COST IS $25.00 EACH
EACH ENTRANT RECEIVES A "POWER WORD KILL" (WHILST STOCKS LAST), TOP EIGHT PLAYERS RECEIVE A "SKYLAVE APPARITION",
WHILST 1ST PLACE RECEIVES A "ALL-SEEING ARBITER".
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NORMAL STREETS OF CAPENNA DRAFT
Time: STARTS 2:30 PM

ENTRY COST IS $25.00 EACH

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DRAFT PRERELEASE
SATURDAY JUNE 4TH 2022
Time: REGISTRATION 10:30 AM STARTS 11:00 AM
ENTRY COST IS $35.00 EACH
Time: REGISTRATION 2:00 PM STARTS 2:30 PM
ENTRY COST IS $35.00 EACH

SUNDAY JUNE 5TH 2022
Time: REGISTRATION 10:30 AM STARTS 11:00 AM
ENTRY COST IS $35.00 EACH
Time: REGISTRATION 2:00 PM STARTS 2:30 PM
ENTRY COST IS $35.00 EACH


PRIZES
 A MAXIMUM OF TWENTY-FOUR PLAYERS IN EACH EVENT, BROKEN INTO THREE PODS OF EIGHT PLAYERS FOR DRAFTING; YOU WILL THEN CONSTRUCT A 60 CARD COMMANDER DECK, AND PLAY ONE ROUND OF MULTIPLAYER OVER TWO HOURS. ALL PLAYERS RECEIVE ONE SET BOOSTER OF BATTLE FOR BALDUR’S GATE AS A PRIZE FOR PLAYING.
AT-HOME
ALSO AVAILABLE IN LIMITED QUANTITY, YOU CAN PRE-PURCHASE A BATTLE FOR BALDUR’S GATE PRELEASE PACK FOR $35.00 EACH, TO PLAY AT HOME. INCLUDES ONE SET BOOSTER OF BATTLE FOR BALDUR’S GATE AS A PRIZE, WHILST STOCKS LAST.

WEEKLY TOURNAMENTS
FLESH & BLOOD / MAGIC THE GATHERING


​SATURDAY
MTG CASUAL COMMANDER - ALL DAY - FREE
FLESH & BLOOD CONSTRUCTED - 11:00 AM - ENTRY $12.00


 SUNDAY
 MTG BOOSTER DRAFT - 12:00 PM (MIDDAY) - ENTRY $25.00 EACH
 

PRIZES

FOR BOOSTER DRAFT AND OR CONSTRUCTED EVENT, EVERY MATCH WON YOU RECEIVE A MTG “DRAFT” OR FLESH & BLOOD STANDARD BOOSTER AS A PRIZE. NO BOOSTER FOR A LOSS OR A TIE. EACH EVENT IS THREE ROUNDS. ALSO, AS AN ADDED BONUS PROMO CARDS OR PACKS WILL BE GIVEN OUT AS AN ADDITIONAL PRIZES.

Magic: the Gathering formats are various ways in which the Magic: the Gathering collectible card game can be played. Each format provides rules for deck construction and game play, with many confining the pool of permitted cards to those released in a specified group of Magic card sets. The Wizards Play Network (WPN), the governing body that oversees official Magic competitive play, categorizes its tournament formats into Constructed and Limited. Additionally, there are many casual formats with the Commander format being one of the most popular formats of the game.

Tournaments formats - Sanctioned Constructed formats require decks to be made prior to participation, with players allowed to use any tournament-legal cards they possess, these formats include Standard, Modern, Pioneer, Historic, Legacy, Vintage, and Pauper. Limited formats include Sealed Deck, Booster Draft (In a Booster Draft, several players (usually eight) are seated around a table and each player is given three booster packs. Each player opens a pack, selects a card from it and passes the remaining cards to his or her left. Each player then selects one of the remaining cards from the pack that was just passed to him or her, and passes the remaining cards to the left again. This continues until all of the cards are depleted. The process is repeated with the second and third packs, except that the cards are passed to the right in the second pack. Players then build decks out of any cards that they selected during the drafting and add as many basic lands as they choose. Each deck built this way must have a minimum of 40 cards, including basic lands), and Rochester Draft. Whilst sanctioned multi-player includes Two-Headed Giant.

Casual formats - 
These formats are designed to accommodate larger numbers of players, to allow two or more players to work together as a team, or create specific requirements for deck construction. Not all formats are officially sanctioned formats. However, many of these variants are popular in tournament play, though not all have support from Wizards of the Coast. These formats include Cube Draft, Back Draft, Reject Rare Draft, Type 4, casual multi-player include Free-for-All, Emperor, and Assassin.

Commander - The format uses 100 card singleton decks (no duplicates except basic lands), a starting life total of 40, and features a "Commander". The Commander must be a legendary creature (sometimes planeswalkers with text that specifically states they can be your Commander), and all cards in the deck can only have mana symbols on them from the Commander's colors. The Commander is not included in one's library; it is visible to all players in the "command" zone and can be played as if it was in one's hand. Whenever it would be put into a graveyard or exiled, the Commander's owner may choose to put it back into the "command" zone instead, and playing it afterwards will cost 2 more uncolored mana (and so on if this repeats). If a player takes 21 combat damage from any one commander, that player loses the game regardless of life total (a rule to bring games to an eventual halt and somewhat keep life gain in check). The format has its own official banned list. The format "supports two to six players, sometimes more".

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dungeonm@tpg.com.au

OR CONTACT US BY PHONE

(03) 9650 5815

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Dungeon of Magic
Shop 2B Basement Royal Arcade
​
335 Bourke Street
Melbourne, Victoria, Australia, 3000

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